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Full Version: Models with many images (Unity Conversion)
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There are a few models I'm interested in ripping, mainly the Station Square models, but there's one thing about them. The many image textures. When converting models from Blender to Unity I doubt that all (if any) of the images will automatically appear in your Unity scene.

This is a question for those of you who use Unity 3D. Is there any way to compromise this? Such as applying different images and textures on these models?