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Full Version: A Custom Pokemon Style Sprite
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(12-16-2008, 10:33 PM)Coffee Alloys Wrote: [ -> ]Ok Ill edit the dithering.But since this is doing pretty well...

(Generic Pokemon Evolution Theme plays)
[Image: BugPokemonEVOBox.png]

Crits (or name) on this one anybody?

/agree with DeathSamus; the colors are too dark. A reduction in contrast will help you to reduce dithering without making it look terrible, as well.
This one suffers from some pose/line art problems:
First of all, it looks like it's in a resting state, but doesn't look balanced; it looks like it's about to fall over. Extend its left (our right) leg and plant it on the ground. Also, move his right foot down-and-left (our POV) so his leg attaches to it more realistically. Its head also looks 'wobber-joggedMore Sweatdrops increase the size of its jaw and smooth the outline out. The spikes on the back of his head would look better if you found a way to make them look more stiff, as well. Right now they look flexible; especially the middle one. The shading on its chest looks jagged, as well.

Still, I'm liking it so far.
Fixed the dithering:
[Image: BugPokemonBox2.png]

Fixed shading,pose(I think),and dithering:
[Image: BugPokemonEVOBox2.png]
In the 3rd gen games, they used some dithering.
(12-17-2008, 10:25 AM)Coffee Alloys Wrote: [ -> ]Fixed the dithering:
[Image: BugPokemonBox2.png]

Fixed shading,pose(I think),and dithering:
[Image: BugPokemonEVOBox2.png]

The shading on the first one's head is still jagged.
On the second one, you did the opposite of what you should have done to his feet: Now both of them are back, and its impossible that he could be balanced. Put the other foot back where it was and do the same thing to his other foot so that he's actually standing. His jaw still needs to be curved better.
[Image: BugPokemonEVOBox2-1.png]
Ok in my opinion,this leg's pose looks better than the other attempts.
Added the Menu Sprite.

[Image: BugPokemonBox2-1.png]
Rounded the shading.

Working on the final EVO for this guy.
I think there's been a large amount of miscommunication here.
Allow me to explain with a visual aid:
[Image: Demonstration.png]
This last edit was going from the top right back to the top left sprite, even though the leg is slightly different. I've been trying to tell you to make it into the lower right sprite.

You still haven't made any changes that I can see to its jaw, either.
(12-18-2008, 12:28 PM)omegakyogre Wrote: [ -> ]I think there's been a large amount of miscommunication here.
Allow me to explain with a visual aid:
[Image: Demonstration.png]
This last edit was going from the top right back to the top left sprite, even though the leg is slightly different. I've been trying to tell you to make it into the lower right sprite.

You still haven't made any changes that I can see to its jaw, either.

Oh...I get it now.Sorry bout not figuring out the leg thing earlier(I got the legs mixed up...).In the mean time, why don't you crit (or name lol) the final evo I finished.

[Image: BugPokemonBoxEVO3.png]

The one on the left is the old version.The right is the new one.

BTW is the first evo done now, or needs more improving?
First evo: You still need to fix the shading (not lighting, but shading) on its head, because it looks too jagged right now. Other than that, it's great.
Second evo: Fix those things I talked about earlier and it should be fine. Don't forget to fix his jaw, because it looks really awkward right now.
Third evo: The idea is there, but the whole thing needs an improvement on the line art. Almost all of the lines need to be smoothly curved or straightened, especially since you're aiming for a Pokemon-style sprite. And, I don't know why you keep drawing legs bent inwards. I think it needs to have its legs extended out and its feet planted firmly on the ground to look right.

And, this is just a design preference, but I think it'd be better if it stayed having only the one appendage coming out the back of its head rather than two.
The icons under the color paletes are to big compared to the official
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