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Full Version: Unity Texture UV help. (solved)
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So I found out how to export the models from Yo! Noid 2 (Unity) with Unity Studio, but it seems like the UVs aren't exported.

[Image: TugDEtA.png]

As you can see on the right, all the UVs were assigned to the bottom-left corner. Rather than where they belong.


Update:

[Image: kAnglGI.png]

Decided to use the FBX exporting on Unity studio, and then had to convert the FBX to DAE (Because Blender's FBX import is still broken, somehow). And it worked!

The armature was pretty wonked out from it, so I decided to not use it. But at least it exported.