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I'm still a newbie and I'm trying to get some files from an archived *.dat game file. The game's name is Edgar Torronteras Extreme Biker (also known as Moto-X 2000). It's an old motocross racing game which came out about 18 years ago.

So far, I've had success in extracting graphical (bitmap) and audio data from a different *.dat file using Dragon Unpacker, but strangely I can't get the complete resources from this other *.dat file using any archive ripping program including Dragon Unpacker. I've tried all sorts of archive extraction programs.

I know the archive contains the files with their appropriate extensions and file types in the archive. If I open the main exe program file using notepad, it tells me some of the file names contained in the archived *.dat file. What I need are the race-track files (extension of *.wld) and the custom objects/meshes which were created by an old version of 3d Studio Max R2 (with a *.jm5 extension).

It's one of my favorite games and I want to make custom tracks, but I need the object files like the stadium, haybales, flags, etc. All the websites that used to support this old game are all gone. I know this one *.dat archive has it all. I've been trying for a while but no success [Image: icon_e_sad.gif]

The file size is about 240MB. If anybody's willing to take a look, the download links are below without the quotations and brackets:

("https://drive.google.com/open?id=0B7FIAeXXC19qWWZpM216Vm1KUm8")

("http://www.mediafire.com/file/j98zwf5ory8p0xy/Tracks.dat")

Thanks!!!
Hi I know it's been 5 years since you posted your thread. But I figured out how to extract assets from Extreme Biker. I wrote a tutorial about it here.

https://www.moddb.com/games/motocross-ma...ross-mania