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Hey, how goes it. I've been following the V-Ram guide here. to the letter when attempting to rip sprites from Breath of Fire IV (there are so many that aren't present in the resource page, and I'd like to fix that) I got as far as changing the file to a 7z, extracting it, and dragging the file onto the main window of V-Ram. However...that's as far as it goes. Nothing loads up on V-Ram and no matter what I do I can't seem to get that image up there. I can't try PVV at the moment because my work net has the romhacking site blocked (doin this there at the moment out of boredom and curiosity.) But what I'd most like to know is, is there some step I'm missing?
Overall what i did is as follows:
Opened up V-ram.
Opened savestates in ePSexe
Dragged savestate (not containing ".pic") to the Vram Folder
Changed file to "something.7z" to test it (without the commas,)
Extracted the file with Winrar.
Dragged the extracted file onto the PSX-Vram main window.
And then, that's where it stopped. Nothing came up and the image that remained is the default image. 
So, any help you guys could offer, or a link to a proper guide, would be very appreciated. 
Thanks in advance!
Got a picture?
The extracted file is a larger filesize, correct? Better yet, can you upload a savestate? The original that is.
I always used the file extension .gz for renaming the savestates.
I checked to see if the extension (7z as opposed to gz) mattered and it didn't, so it's definitely not that.
I don't have a particularly useful post, since I rip VRAM stuff from no$psx, but I wanted to let you know, having ripped it before, Breath of Fire IV stuff is a goddamn mess. On top of that, the VRAM rewrites as animations play, so you'll constantly have chunks of data being written over older sections.

[Image: KljtzAC.png][Image: 1gtQFnd.png]

I'm not sure what you were planning to extract, but I'd almost say don't bother, the game is more trouble than it's worth.