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Full Version: TMNT: Mutants in Manhattan (.dat)?
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Well, just one step away from getting this format figured out entirely. The textures have a public converter, and I've included pre-coverted DDS files of these textures needed here. The model format is simply .dat, but according to some, it's similar to that of Metal Gear Rising. However I have not found a proper conversion script for either game. I was hoping for either a noesis script or a blender script, but anything that converts them will work. I just need OBJ's with UV's and I'll be good here!

https://www.dropbox.com/s/pjr2tt9xmaxvg2y/em.zip?dl=0
(11-27-2016, 01:43 PM)Carpaccio Wrote: [ -> ]Well, just one step away from getting this format figured out entirely. The textures have a public converter, and I've included pre-coverted DDS files of these textures needed here. The model format is simply .dat, but according to some, it's similar to that of Metal Gear Rising. However I have not found a proper conversion script for either game. I was hoping for either a noesis script or a blender script, but anything that converts them will work. I just need OBJ's with UV's and I'll be good here!

https://www.dropbox.com/s/pjr2tt9xmaxvg2y/em.zip?dl=0
Download tools from here, https://1drv.ms/f/s!Av-JX2_leh4oiSabNerxj0GQDKpv
Copy the contents of 'DAT_EXTRACTOR' to the cpk extracted 'PL' folder and double click 'dattool.bat'.
Thanks a bunch!
no problem. Just a quick heads up, if you copy the contents of 'DAT_EXTRACTOR' to another folder, right-click 'dattool.bat', select 'edit' than rename the xxx.dat file names too what's in the other folder and double-click and voila mate, you're laughing LOL