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Full Version: Recompiling Textures
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I was able to rip the textures for Revolution 60 but I've run into a dilemma that I should have seen coming, that is I have no idea how to recompile the textures back into a .tfc file. The game yses Unreal Engine 4 and runs in 32-bit. Any pointers would be much appreciated.
Are you use gildors unmodel?
http://www.gildor.org/en/projects/umodel