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I've tried the latest version with cardinal syn, and it begins to load the models, but at some point, out of the blue it crashes. Boh?
Anyway, beats me how could someone distinguish between all the chuncks that appear loading tenchu models. How Rickomax has been able to 'build' Rikimaru it's definitely a mystery for me.
I wish Wipeout would work, I can't get the models to appear.
I know someone made a model viewer with js, but I need the models not someone's flexing it's programming skills.
DL-Link results in
Quote:The page can’t be found It looks like nothing was found at this location
message.
Try Threads of Fate for ps1 but only got 2 textures none else. try all other scan but none.
(01-08-2021, 06:52 AM)TheVG Harvester Wrote: [ -> ]DL-Link results in
Quote:The page can’t be found It looks like nothing was found at this location
message.
I've had issues with the Original Post's Download link too. Just use the
github page instead.
Thank you very much to Cavan Ashton and LingFox
Hey guys, list Tokyo Highway Battle
Unpacks TIM, TMD,TOD completely.
I understand the program is looking for files created in Softimage? It is she who exports to TMD
![[Image: 4af786635a00a879d687d4ddabf58830.png]](https://i5.imageban.ru/out/2022/02/02/4af786635a00a879d687d4ddabf58830.png)
i want to rip mario models
:facepalm: There are no Mario games for the Sony PlayStation.
Any chance this program will work for Resident Evil: Survivor? All the game data is packed inside .bin files unlike other Resident Evil games. Please add support for Dino Crisis.
Program doesn't even work. Process is terminated due to StackFlow Exception after every scan.
New PSXPrev update:
https://github.com/rickomax/psxprev/releases/tag/0.9.9
User-interface improvements
Texture viewer zoom option
VRAM viewer wireframe fixes
Complete HMD model support
Semi-transparency, single-sided, unlit, and tiled-texture triangles support
Reduced lag with attached limbs
New command-line options
Command-line and launcher form improvements
Code improvements
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