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Full Version: Textures on ripped model have black lines everywhere
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Earlier today, I decided to rip some models from the Bee Movie Game using Ninja Ripper. I imported the model into 3DS Max, and the UVs are in the correct places, but the model looks like a ceramic sculpture that was shattered and glued back together:
[Image: vqHVTSB.png]
What do I have to do in order to fix the model?
Please rendering the model if you can see Black Linien test flip your maps. If you can not see the Black Linies i think its come from "prespective shaded".