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Full Version: Devils Third (unreal engine wii u titles) models
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Been working on trying to rip models from devils third, I extracted all of the files from the .wud.
Left me with .xxx (unreal engine packages) used Umodel running ps3 mode and was able to extract the model, but the textures come out glitched.
Any clue how to fix this?
Also this error in UModel
Code:
*** Failed to upload mip 2 of texture CubemapFace0 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace1 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace2 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace3 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace4 in format 0x83F3: error 0x501

*** Failed to upload mip 2 of texture CubemapFace5 in format 0x83F3: error 0x501

Reading T_C4_Parts000_DIF mip level 0 (1024x1024) from Textures.tfc
*** Failed to upload mip 4 of texture T_C4_Parts000_DIF in format 0x83F1: error 0x501

Reading T_C4_Parts000_NRM mip level 0 (1024x1024) from Textures.tfc
*** Failed to upload mip 4 of texture T_C4_Parts000_NRM in format 0x83F1: error 0x501

Reading T_C4_Body000_DIF mip level 0 (2048x2048) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Body000_DIF in format 0x83F1: error 0x501

Reading T_C4_Body000_NRM mip level 0 (2048x2048) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Body000_NRM in format 0x83F1: error 0x501

Reading T_C4_Head000_DIF mip level 0 (2048x1024) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Head000_DIF in format 0x83F1: error 0x501

Reading T_C4_Head000_NRM mip level 0 (2048x1024) from Textures.tfc
*** Failed to upload mip 5 of texture T_C4_Head000_NRM in format 0x83F1: error 0x501
Texture formats for the Wii U are different from the ones on the PS3. You'll have to wait for gildor to add Wii U support (well, if he wants to, anyway).
(04-15-2016, 01:17 AM)TGE Wrote: [ -> ]Texture formats for the Wii U are different from the ones on the PS3. You'll have to wait for gildor to add Wii U support (well, if he wants to, anyway).
Yeah I figured they were different. I doubt he will add support to it, as it only have a few games that use unreal.