The VG Resource

Full Version: pixel art
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
does anyone think this is fine?
however, i really need to improve, please leave tips behind! thx
[attachment=6269]
you can start by not making huge sprites. If you started with smaller things, you could improve upon your lineart
It looks like you freehanded a lot of these lines with a mouse. I'd suggest using line and curve tools to keep them more even. Also, did you sketch this first? It can help a lot if you sketch and then pixel over the sketch.
You should draw corrin next from the latest fire emblem game
For a freehand, I'd say that's pretty good.

I'm not going to talk or suggest much about tools/sketches/guides, they sometimes can be annoying.
(and I'm typically a free-handed artist, myself)

What I will say is some more consistency with things, like angles.

Also, if you haven't already, try drawing this in little pieces. So, instead of drawing the hand and the sword at once, perhaps draw the sword, first, then the hand. It may prove easier and more accurate to design the shape and angle of the hand around the sword, than to make the sword conform to the hand, or attempting both at once.

Hope you find this somewhat useful?
I think you're off to a pretty good start. However, those curves and angles, and some of the proportions, could use some work.

As for your canvas size, and for that matter, the sprite size, find something you're comfortable with, but don't make it much larger than you can utilize. Creating a grid layer also doesn't hurt. I am most comfortable with 32x32 and 64x64 grid sizes.
For a first post, I've at least gotta hand it to you for picking decent palettes...? That doesn't look like pixel art, though, and more like just a drawing with the pencil tool in MS Paint. Blank

I know there's a lot of people nowadays who start with "pixel-overs", which is basically the MSPaint version of tracing an image.
Don't share traced-over official Nintendo art on VGR, but for original works you'll definitely get praised and the criticism you're seeking. It DOES help drawing out your design on paper a lot, scanning it in and then drawing over it in MSPaint.
I think that's what Kelvin basically suggested.
Once again, to reiterate: you won't be praised here for showing off traced pixelarts of promotional game art, as yeah - it's the equivalent of tracing a picture and attempting to pass it off as your own IRL.



A few people suggested you try using the line and curve tools to establish better understanding of the shape tools in MSPaint. As you're just starting out, tracing will help you better understand these things, as well as palette selection and maybe even shading.
However, if you rely TOO heavily on them, people will catch on kinda quickly and call you out for it.

We all started out somewhere - just keep at it!!

(03-24-2016, 04:36 PM)Hiynastrike Wrote: [ -> ]you can start by not making huge sprites. If you started with smaller things, you could improve upon your lineart

^
this, too actually. We all started out with smaller sprites, and those who've really got a hang of the medium switch over to larger canvasses. It's like the work of a tattoo artist - start out small with cool doodles on paper before you get to the real, large-scale medium (that also requires minimal error, too)
well, I strongly suggest you to just scrap this and redo it from scratch. This is not pixelart, it's just a crude freehand drawing.