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Full Version: [WIP] Tiles for a Project
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Working on an Overhead view type game.
[Image: fef14caba67c6fc3beea847c57770bcc.png]
These are the tiles I've done so far, with night and day palettes. Not the most cleanly organized but eh whatever.

Example of them in use to make a small island with shifting day and night.
[Image: B1QYlcO.gif]
Not bad, but they look strikingly similar to the tiles used in Minish Cap. Maybe it's just the palette.
(03-02-2016, 10:59 PM)SchAlternate Wrote: [ -> ]Not bad, but they look strikingly similar to the tiles used in Minish Cap. Maybe it's just the palette.

Nah, Minish Cap was pretty much the only thing I was studying while working on these tiles. I don't sprite tiles often so I went to the game I like the most when it comes to tiles in an overhead view for this so I wasn't completely lost. The other thing I was looking at was Titan Souls but only vaguely. Things I mimicked from Minish Cap include; Spots in the dirt, Grass tiles follow a similar way of pattern to reduce grid effect, and the color of the dirt being a yellowish brown.
Yeah, at first glance I thought you straight out used tiles from that game to make this, to be honest.

But that's not a bad thing! It's good to use references from existing games when you're trying out new things. Minish Cap is perhaps one of the best looking top down pixel art games out there, rivaled only by games like Sword of Mana, also on the GBA.

[Image: ifxMD2O.png]

That's  another reference for top down style graphics.
That looks very pretty (both the tiles and the Sword of Mana screenshot)

one thing you could copy from the latter is the rounded edges in the corner tiles, as yours have very blocky aspects.
I'd like to recommend giving the night palette a bluish or bluish-purplish cast. Otherwise it seems more like turning out the lights than an actual night palette. I'd also suggest giving the grass higher contrast in the day palette, as I couldn't tell from first glance that the grass wasn't flat colored that bright shade of green.