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Full Version: (Another) Zelda Ripping Project!
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(07-20-2023, 12:24 PM)Hybryda Wrote: [ -> ]oh placing them into blender is not the problem, I have the objects in seperate blend file and just link them, but the data...

How do you get the file link to work? I've tried linking objects from other Blend files before, but then the linked object is locked to the 0,0,0 origin position, and I can't seem to move the linked objects at all. Do I have to pair it to an empty and move the empty or something?

EDIT: Ok weird, I just tried playing around some more, and when Linking you can't move a linked object, but if you link a whole collection of objects you can move that like a single object. Which is strange because default blender behavior you can't manipulate a Collection... so why would Linked objects behave the opposite?

(07-20-2023, 12:24 PM)Hybryda Wrote: [ -> ]wait, i just gone to grab a screenshot and by just clicking around I found how to show what I need to speed up the process X"D (there is a search function, that is a blessing)

What did you find in the search? Did you find the spreadsheet view, or something similar? I can't seem to find it.
(07-20-2023, 12:33 PM)JamesO2 Wrote: [ -> ]How do you get the file link to work? I've tried linking objects from other Blend files before, but then the linked object is locked to the 0,0,0 origin position, and I can't seem to move the linked objects at all. Do I have to pair it to an empty and move the empty or something?

I just go to File>Link>"seperate blend file with all the stuff">collections and the choose collection that has the objects I need to place.

for things with armature you want to change, you go to object>Library override>make and you can pose the character any way you want :>

(07-20-2023, 12:33 PM)JamesO2 Wrote: [ -> ]What did you find in the search? Did you find the spreadsheet view, or something similar? I can't seem to find it.

I just mean in Switch toolbox, when looking at *.smubin files... I'm new to all this stuff and never thought before now to click "Decompile" to get plain text form the database.. I can just move it to text editor now and just delete stuff as I go or place all instances of the same model in one go, much faster than one by one as I gone down the list

The spreadsheet in blender is in the little drop down menu, when you can choose window type, far right Data column have spreadsheet, dunno what it's used for though
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