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1.Intro
-We are Team BlankSpace a highschool VG dev club with about 10 people
-we are very inexperienced and if you choose to join and help us out im sure that it would be a great learning experience

2.What WE NEED
-ALOT
-PROGRAMMERS - We will be using UNITY 5 with C# and im still in training with learninghow to do that. so im basically the only programmer-ish
-MUSIC - we have some- SOME. we need as many as we can get.
-ART - lots of the people in the group are artists but it couldn't hurt to have more
-UI- we have NONE BUt we need some!
-Animators- we need Animators we are doing 2d but not pixelated.... does that make sense?

.... And thats just to start

as for the game itself
-Using Unity 5/w C#
-using regular chars that find ancient zodiac weapons
-Fighting against the Chinese Zodiac- the animals


and here is what we have concepted

Weapons
-----------------
aries- staff M
capricorn- broad sword F
pisces- koi fish gauntlets F
taurus-giant Battle AXE F
gemini-double swords M
cancer-double sided blade/sword F
leo-claws M
virgo-whip F
libra-Shield M
scorpio- various poison ninja weapons (kunai,shurikens,etc...) F
sagittarius- bow and arrow M


Story ideas
--------------------
-fighting the chinese zodiac

System
---------------
Fast paced (EX: BB/GG)
Awakening
2 supers min 4 max
1 instant death
charge attack(EX: street fighter)

12 chars for now-if “ fighting the chinese zodiac”- 24 chars
12 zodiacs
12 chinese zodiacs
24 chars

char concepts
--------------------
Aries
-Bo Staff (kilik sc2) etc
-fire element
-specials could include turning the staff into flames
-the staff could grow longer by the extra part or something. i’ll draw it out i cant explain
-awakening could be every hit would have a flame property
-MALE

Capricorn
-FEMALE
-broadsword
-earth element
-specials could be like making dirt copies of the broadsword
-we can give it a look and make it transform and stuff i’ll also draw this out
-awakening could have a stun effect on hit

TL;DR : we are making a fighting game based of the zodiacs and would love you guys's help
-we need
-PROGRAMMERS - We will be using UNITY 5 with C# and im still in training with learninghow to do that. so im basically the only programmer-ish
-MUSIC - we have some- SOME. we need as many as we can get.
-ART - lots of the people in the group are artists but it couldn't hurt to have more
-UI- we have NONE BUt we need some!
-Animators- we need Animators we are doing 2d but not pixelated.... does that make sense?

If you'd like to join add me on skype at onmishift/Jeremy- -Chin

sorry we didnt have any pics to show you guys. really hoped we would have more to show before we started to ask.
I haven't understand the global idea of the game.
some actual graphical representations of these would be nice.

also, as iyenal said, don't really get the general concept at all, here.

What I see represented here reminds me of my own style of working on most story and/or art-oriented projects:
A lot of small concepts that could be used together, but haven't yet been consolidated into a complete entity, yet.
I'm not saying that you should give this up, actually you've piqued my interests... but you definitely need to work on solidifying this whole idea. Especially if you're asking for more artists and animators, those artists/animators need more than "2D, but not pixelated" There's a lot of middle ground between the two. To name two noteworthy examples: 3D renders, vector (I had a third, but couldn't quite explain it)

I'd like to see some further information before saying/suggesting anything else.

Good luck!