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Full Version: Ripping from My Talking Tom Models
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Hey Guys, My Talking Tom is powered by Unity.

Tutorials:

Models:
1. Open the Unity Studio
2. Go to Open File
3. Click resources.assets
4. Click this 3d name
5. Click Select 3D File
6. Go to this folder, Save as .fbx
7. Go to Microsoft Visual Studio or 3DS Max or Blender or Else
8. Click Save a (Name).fbx as.
9. Save as .dae
10. Go to Blender
11. Import .dae
12. Click Smooth
13. Export .obj

Textures:
1. Open to PVRTexTool
2. Click Save Image
3. Go to this folder Save as .png

and That's All! Wink
Thanks! I might try out that tutorial to try and rip some models, I will try and use this method on other apps too!
Yeah but does it rip bones?
(12-27-2015, 01:30 PM)OS-PRIME Wrote: [ -> ]Yeah but does it rip bones?

Oh Yea, Go to Blender and Import .dae and See it to Bones.
I also My Talking Angela, Mars Pop, Talking Tom Jetski, and Talking Tom Bubble Shooter is powered by Unity.
No need to go through Microsoft visual studio. Just convert to dae through Noesis and flip UVs. Generally dae is not used as it's hard to work with and may not always export right.
This is really hard to understand, also why wait an hour for unity to download while you can just used Unity Assets Bundle Extractor?
I guess if you're using the models personally and not uploading them on the site it's okay I guess.
Plus unity is easy and generic to rip from so, yeah.
If this thread serves no other purpose I will lock it.
Does anybody have the archived mediafire or mega link for those deleted Textures and models?