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Full Version: Pokémon Super Mystery Dungeon Model Ripping Project
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(11-22-2015, 09:25 PM)Red Haired Bastard Wrote: [ -> ]Guy just broke the law for you man. Don't disappoint us.  Wink

Wait, which law?
http://www.vg-resource.com/rules/
Read the rules please
I found the Japanese rom for the game but premium members can download it only but I'm not linking it because of the rules.
(11-22-2015, 09:49 PM)ThatTrueStruggle Wrote: [ -> ]http://www.vg-resource.com/rules/
Read the rules please

Don't see how I broke the rules here.... Maybe I'm not looking hard enough, or I didn't break the rules?
(11-23-2015, 06:19 PM)nobody231 Wrote: [ -> ]
(11-22-2015, 09:49 PM)ThatTrueStruggle Wrote: [ -> ]http://www.vg-resource.com/rules/
Read the rules please

Don't see how I broke the rules here.... Maybe I'm not looking hard enough, or I didn't break the rules?

Code:
Don't post any porn or illegal material. This includes linking to ROMs and the sites that host them. Discussion about ROMs and emulators is fine in reference to how to use them to rip the resources we archive on these sites but any links to or instructions for obtaining ROMs is strictly forbidden.

That rule :p
(11-23-2015, 07:49 PM)ThatTrueStruggle Wrote: [ -> ]
(11-23-2015, 06:19 PM)nobody231 Wrote: [ -> ]
(11-22-2015, 09:49 PM)ThatTrueStruggle Wrote: [ -> ]http://www.vg-resource.com/rules/
Read the rules please

Don't see how I broke the rules here.... Maybe I'm not looking hard enough, or I didn't break the rules?

Code:
Don't post any porn or illegal material. This includes linking to ROMs and the sites that host them. Discussion about ROMs and emulators is fine in reference to how to use them to rip the resources we archive on these sites but any links to or instructions for obtaining ROMs is strictly forbidden.

That rule :p

oops

Should I hide my thingy? Y'know that post?
the game uses a FARC package that has BCH files inside of them. It's like the GARC container in pokemon X/Y/OR/AS, but Pokemon Super Mystery Dungeon uses FARC. I'm not sure how to go about unpacking that.
(11-24-2015, 09:12 PM)Demonslayerx8 Wrote: [ -> ]the game uses a FARC package that has BCH files inside of them. It's like the GARC container in pokemon X/Y/OR/AS, but Pokemon Super Mystery Dungeon uses FARC. I'm not sure how to go about unpacking that.

I'll attempt writing a QuickBMS script for it.
(11-24-2015, 09:12 PM)Demonslayerx8 Wrote: [ -> ]the game uses a FARC package that has BCH files inside of them. It's like the GARC container in pokemon X/Y/OR/AS, but Pokemon Super Mystery Dungeon uses FARC. I'm not sure how to go about unpacking that.

Demonslayerx8 You are a genius. Its very interesting.
(11-24-2015, 09:26 PM)ThatTrueStruggle Wrote: [ -> ]
(11-24-2015, 09:12 PM)Demonslayerx8 Wrote: [ -> ]the game uses a FARC package that has BCH files inside of them. It's like the GARC container in pokemon X/Y/OR/AS, but Pokemon Super Mystery Dungeon uses FARC. I'm not sure how to go about unpacking that.

I'll attempt writing a QuickBMS script for it.

I'm looking forward to this quickbms script. You can post it in this thread once it is done.
Aluigi of ZenHax has created a QuickBMS script for extracting FARC archives: http://aluigi.altervista.org/bms/pokemon_farc.bms
(11-25-2015, 01:49 PM)ThatTrueStruggle Wrote: [ -> ]Aluigi of ZenHax has created a QuickBMS script for extracting FARC archives: http://aluigi.altervista.org/bms/pokemon_farc.bms

I got an error when using the script.
So the magic is really happening?
As lilo said, it doesnt work. even tho it GAVE me a BCH file thats about 230MB, and shows no model or texture data in Ohana.
[Image: 8c8Siby.png]
(11-25-2015, 08:06 PM)Demonslayerx8 Wrote: [ -> ]As lilo said, it doesnt work. even tho it GAVE me a BCH file thats about 230MB, and shows no model or texture data in Ohana.
[Image: 8c8Siby.png]

Right now, I've written one that just extracts CGFX files. However, I'm working on one that extracts BCH files also. Hope I can get that out by tommorow.
Though I'm not exactly sure how it'll do that :/

EDIT:
Code:
idstring "FARC"
get Size asize

for i = 0
    SavePos Position
    if Position == SIZE
        break
    endif
    get PATH basename
    FindLoc Offset string "CGFX"
    goto Offset
    idstring "CGFX"
    get Endianness short
    get Length short
    get Revision long
    get FileLength long
    goto Offset
    goto FileLength 0 SEEK_CUR
    string PATH += i
    string PATH += ".cgfx"
    log PATH Offset fileLength
next i

So far this extracts the CGFX files but not BCH. Hopefully I figure that out soon.
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