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Full Version: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts!
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(07-09-2016, 09:17 AM)ThatTrueStruggle Wrote: [ -> ]
(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: [ -> ]Can someone help out with this here, I got the quickbms running in Wine Command Prompt
http://imgur.com/nJCnFJn, I honestly don't know how to get it to make a GTX file

in the command prompt, type: quickbms [path to script] [file to extract] [output folder]. replace the stuff in the brackets with the stuff needed and then remove the brackets. press enter. quickbms should output gtx files.

(07-09-2016, 05:58 AM)tintan Wrote: [ -> ]Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files.

I think it's supposed to do that. Upload some samples and post em here and I'll take a look at it.

do I do the stuff separately, or do I put it all in one whole thing
(07-09-2016, 09:17 AM)ThatTrueStruggle Wrote: [ -> ]
(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: [ -> ]Can someone help out with this here, I got the quickbms running in Wine Command Prompt
http://imgur.com/nJCnFJn, I honestly don't know how to get it to make a GTX file

in the command prompt, type: quickbms [path to script] [file to extract] [output folder]. replace the stuff in the brackets with the stuff needed and then remove the brackets. press enter. quickbms should output gtx files.

(07-09-2016, 05:58 AM)tintan Wrote: [ -> ]Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files.

I think it's supposed to do that. Upload some samples and post em here and I'll take a look at it.

Then, take a look at this.
This is the file as it is on my computer.
(07-08-2016, 07:26 PM)Anex Wrote: [ -> ]
(07-08-2016, 04:22 PM)Lilothestitch Wrote: [ -> ]Is it possible to make a quickbms script to rip models from Code Lyoko Quest for Infinity with bones, textures, UV's, normals? The files are .gcn, .cp2 & .pc formats.

max script is easier for that

I don't know how to make a max script for that.
By the way, is there any kind of bms script to extract those .M00, .M01 archive files for Sonic & All-Stars Racing Transformed? I am dying to rip models from this game.
Finally! Wrote one by myself!!!!:
Tak 2: Staff of Dreams- *.HOG

So happy. Posted on xentax, although prior I had most of the structure down. Just couldn't locate offsets and sizes. silly me! Although, it's an improvement now that I learned the language enough to write my own script with no help!!!
3DS- Spongebob Squigglepants *.VOL
Theres a problem for me. We're trying to make a script that rips Hatsune Miku: Project DIVA Future Tone's content.bin (where all the content is), but theres no value for it anywhere. Any suggestions on wut to do?:
[attachment=6891]
Could you upload a sample file? Then we might be able to help.
(08-21-2016, 07:05 PM)Anex Wrote: [ -> ]Could you upload a sample file? Then we might be able to help.

How would I be able to do that if theres no file format in content.bin? I also cant upload that cuz its over 3GB
It is interesting to note that the Sonic Unleashed .dds files are uncovertable. I tried several programs, but didn't work. It is not the same kind that is used in Sonic Generations. Is there any way or particularly a BMS script to decompress them for Sonic Unleashed (Xbox 360) to view it in pc?
Can you up your dds, I take a look.
If I recall, I think it's just using the basic XBox 360 encryption which you'll need XBDecompress.exe for.
Sorry for the late reply, but I figured how to open the .DDS. with a BMS script, and change it into ".PNG". But now, the problem is with the .ar.00 or .ar.01 and I cannot figure it out what is the correct type of the decompressed files, as the script only presents ".unpacked" files that cannot be opened.
I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. 

Regard and thanks.
(08-26-2016, 10:43 PM)james82 Wrote: [ -> ]I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. 

Regard and thanks.

It's simply a renamed *.CPK file, change the extension to .cpk, and download this tool:
https://sourceforge.net/projects/vgmtoolbox/

Open up the program, and goto Misc. Tools>Extraction Tools>Common Archives>CRI CPK Archive Extractor and drag the file onto that, and it'll extract it Smile.
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