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Sorry to be that guy (first post = request). To top it up, on a really old thread, but I really need to know

Has anyone successfully been able to rip skinned meshes an/or environments from this game?
Unfortunately no. The bones/ skins are stored in .SKEL format files, which have no way to link to the ._MDL files.
When I saw this thread I got excited and thought someone had figured out how to rip from this game with Armatures Included.
Then I realized it was super old thread and my excitement disappeared...
(10-04-2015, 12:46 AM)TGE Wrote: [ -> ]Here's the CMDL/SMDL/WMDL to obj converter.
I'd add support for skel but there's no way to match skeletons to the files currently.
It does not generate mtl files as there are no texture assignments, however it does keep the material names.
I tried looking into the texture files without much luck. 
The data's formatted like GTX data is, however texconvert crashes on converting it.
It supports uvs, but sadly not normals. The normals are encoded into 64 bits and I don't know how they did it exactly. I did try some things but I didn't have a lot of luck doing so.
Source code is included, it's not perfect but it's functional and that's what matters most in this case Tongue.

@TGE I know this is a very old thread.  But I was wondering if your tool required a certain version of .net or OS version.  I am running Windows 10 and I get this error.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at DKTZModelExporter.Program.Main(String[] args)

Any suggestions?
I know this thread is very old, but has anybody ever ripped the voice clips for this game? I’ve been searching for months trying to find them, with no luck… Not even the romfs folder contains them (though they may be in MiscData.pak, but it refuses to open). All I’d really need are the Kongs.


Edit: Whoops, wrong resource.
Hey, i know this thread is very old too but does anyone know how to use .anim files to import animations into Blender or 3dsMax ?
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