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[Image: wipidlejb8.png]
[Image: wipwalkqv2.gif]
[Image: wipjumpox1.gif]
[Image: explosionrm9.gif]
You seriously have to work on your anatomy.
Humans are not noodles and spheres.

The colors are good, and the shading is ok, but the forms that the shading is showing is so... Odd.

The walk looks like he's taking a step forward, and then taking the same step back.

On the jump, it looks like he loses some volume. Make it more consistent looking especially the thickness of his body.

The explosion is looking good so far but is still pretty rough.
[Image: wipidlebp4.png]
[Image: wipwalkzm8.gif]
[Image: wipjumpqh5.gif]
I think I fixed most (keep in mind the most) of the problems.
(10-24-2008, 08:35 AM)Tuna Unleashed Wrote: [ -> ][Image: wipidlebp4.png]
[Image: wipwalkzm8.gif]
[Image: wipjumpqh5.gif]
I think I fixed most (keep in mind the most) of the problems.

I don't see any changes...
his walk is still pretty weird.

Aside from that, looks like you've adressed all the problems Smile Good work ;D
Just imagine him holding a giant hammer while he walks, it should make more sense. If not, then I'll work on it.

Also, WIP police man.
[Image: policemanvq0.gif]
hmm, I meant that his legs doen't move smoothly.

Policeman is good, but the way he's holding the gun makes him look like he's peeing :p
[Image: policemanns7.gif]
[Image: wipwalkfd5.gif]
[Image: hammerguytb8.png]
[Image: wiptitlescreenle0.png]
...ok ?
Is this your own style ?
Yeah.
The walk is much better now.
The walk is better, but he still looks like each of his upper arms is thicker than his chest.
[Image: wipidlehammerdd2.gif]
[Image: wipjumphammeroo0.gif]
[Image: wipwalkhammerjk6.gif]
[Image: wipruntt7.gif]-view on a dark BG
Doesn't he turn his palm (the hand holding the hammer) down when he jumps? If so, then the hammer should also turn with the hand. Try it on a pencil.
So, what is this for, anyway?
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