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I'm totally doing a gif of the Tom Guycot masked guy if he gets ripped and making it an avatar.


I think I shed a tear just now.
I've been working on trying to organize things already, I'm only up to Matthew Patel...
Oh, cool - ok. If you don't mind doing the organisation work, I'll be happy to work on sheeting stuff if you upload a zip of completed folders Smile
Bump, because I revisited this game's files since it's apparent none of us are into sheeting them in the current state Smile

I found that there is a file that tells how to grab the frame pieces.
[Image: U1gZgjA.png]
They appear the be the file above each image, and are marked in the header by a 2 while the images are 1.
I haven't figured the alignment stuff out yet, but that's basically the only other thing needed.

Edit:
Yup, I should be able to batch rip all the sprites in strips.
[Image: yvtfhA6.png]
I just can't find the alignment stuff.
Crikey, holy golly gosh oh my!!
I believe I found the alignment.
[Image: JLi4blo.gif]
Looks right.

But I also found out there are different types of the animation files...
They have the same information, but are structured completely different. There isn't a way to auto detect either.
Hopefully there aren't too many variations. I can just manually figure them out, probably.

Edit:

And the playable characters don't even have animation files.
Welp, all that for nothing...
Well, the enemies are definitely worth having...
(03-29-2015, 04:14 PM)Dazz Wrote: [ -> ]I did a quick scan for duplicate images and managed to delete some 450.

https://dl.dropboxusercontent.com/u/26973982/scott.zip

Just figure it'll save some issues with duplicates and stuff Smile

Can you re-upload this?
The link still works:
https://www.vg-resource.com/thread-26845...#pid584968

You just have to sort out the duplicates and there are free tools everywhere for that.
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