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Would like some shading/lighting crits on this. The left black spot should be lighter given the shading, I know that much.

Given how good you guys are maybe you have advice for it since it is a sprite (or given the size, maybe you guys would elevate it to "digital artwork"). And yes it is anti-aliased for a specific background colour, mostly because it will never appear off that and it improves the clarity when scaled up or down.

There will be many more of these done for a personal project of mine, so any mistakes would be good to fix now.

[Image: tt.png]
Messing around with some tiles, some things I like some things I don't. Working with some more foliage to try and reduce the uniform-ness of some parts. Some water might spruce this up also.

[Image: exa_1.png]

I don't know if this link works but if so here is the 100% version:
http://i1050.photobucket.com/albums/s405...g~original
uH I exist

sometimes

so have this random hummingbird to fit the theme of the thread so far. I don't know if its steampunk, plain mechanical or what so uh. yeah.

[Image: thinugs.png]

The lines are kind of messy and the clarity on most of the parts is lacking entirely but I'll fix it at some point.
I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?

[Image: s2qafbp.png]

[Image: njmTUYq.gif]
(06-08-2016, 11:50 AM)Silversea Wrote: [ -> ]I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?

[Image: s2qafbp.png]

[Image: njmTUYq.gif]

Problem is how far down the foot closest to us is coming down, it looks like a sprained ankle walk.

you need to set a defined "floor point" so the foot will never go down past a certain point, the 1st frame and the last frame in particular.

I like the way you've done the shading, it's very charming, just try fixing the feet/leg.
(06-08-2016, 05:02 PM)Guy Wrote: [ -> ][quote='Silversea' pid='617006' dateline='1465404634']
I tried a fast walk/jog animation with a generic biped fox character for practice. There are still issues which I can't place. Any suggestions?

Problem is how far down the foot closest to us is coming down, it looks like a sprained ankle walk.

you need to set a defined "floor point" so the foot will never go down past a certain point, the 1st frame and the last frame in particular.

I like the way you've done the shading, it's very charming, just try fixing the feet/leg.

I think you've got it. That serves me right for not having a sprite boundary.
Here's another thing I guess. I'm not that pleased with it but it is a start.

[Image: eE66X9R.png]

Can't work out shading and I keep fighting with the wing outline :/
Dark grey doesn't like contrasting with black, yet I'm not sure I want to lighten it.
I haven't done anything like this for a while so here is the return of generic fox:

[Image: xeVCeB7.png]

Not sure where to go from there. I know the tail on the one facing away is a bit rough.

edit. I have never done isometric sprites before so these extra two are a bit out of my element. Do they work?

[Image: q7ko7T6.png]

edit 2. For fun I made makeshift walking animations and ran a javascript project:

[Image: CXoyV4p.gif]
I haven't done much stuff recently but this is a work in progress:

[Image: aea97f11-cbc7-11e7-8961-0f18e3e95548.gif]

With 4 wings:
[Image: 50afbdb5-cbd3-11e7-a410-0f18e3e95548.gif]
Your stuff is great!
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