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[Image: nightmaresw4.gif]
I think I finally got it.
Welp, you certainly got the motion down.
Perfect. Looks like an official sprite now. Smile
This rocks and thank you for telling me where i could find those sprites
Sploder awesome animation, my ONLY crit I can give so far is that the necklace moves too choppy. Make the necklace move how it would in the original.
EPICLY AWESOME. What could be next?
Major props, dude.

I think the shoulder armors are too flat. A glint wouldn't hurt.

I also noticed you used a gray to highlight his left shoulder armor. It's barely readable at this size and doesn't help. It's also pillowshaded.
Yeah, I should probably try to make his armor more shiny.

(10-22-2008, 05:07 AM)Mr. Buttbutt Wrote: [ -> ]I also noticed you used a gray to highlight his left shoulder armor. It's barely readable at this size and doesn't help.
Wait, what? What do you mean here?

And I'll fix the pillows.

EDIT:
Does this look any better?
[Image: nightmareyo8.gif]
his pendant stone should turn instead of just moving around
It should... flop around a bit more...
[Image: nightmareag1.gif]
?
(10-22-2008, 05:32 PM)Sploder Wrote: [ -> ][Image: nightmareag1.gif]
?
You just hit the nail on the head! Excellent job!
BUT, the top part of his head with those spikes looks undershaded, ad round out the shading on all of the shoulder pads, also the part that is covering his eyes is undershaded too.
Whoa, excellent job! Though I'm not certain about the shading movement on his cape...
Cool! That awsome! It looks just like the one from the GBA in KSSU style!
And the cape looks just right , Gorsal , there's nothing wrong.
(10-22-2008, 06:19 PM)gorsal Wrote: [ -> ]Whoa, excellent job! Though I'm not certain about the shading movement on his cape...

Yeah, it looks kinda jumpy. But I'm tired of redoing it...
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