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Full Version: Star Fox 64 3D Vehicle Model Help
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Need help in ripping some fighter models from Star Fox 64 3D, more specifically, the Arwing, Wolfen, Cornerian Fighter, Cat's Paw, Wolfen II, and Bill's Cornerian Fighter.
Mind sharing with us a file or two, so we can see what format the game uses?
(01-24-2015, 12:25 PM)Mystie Wrote: [ -> ]Mind sharing with us a file or two, so we can see what format the game uses?

lucky for you, the file formats for the models and textures are:
.modelbin
.texturebin
 
here's the files i found from someone, it's a shame that the models are not named so i can't tell which one's the arwing or the great fox? hope that you can help me out:
http://www.mediafire.com/download/4gcvfg...+files.zip
I also have the game's entire file list ripped here: http://www.4shared.com/zip/gT10EaGIba/SF3DFiles.html
Also from Shirt's files on the GAMEWORLDS.
the models used in the maps use the same .DAT format as both Bayonetta 1-2 and Starfox zero, so i guess it is possible to get them
It's been 5 years, and so far, nobody's got anything useful on star fox 64 3d models.
Might be worth asking XentaX forums/discord, they're better at cracking weird formats than we are. I too would love to get my mitts on SF643D's models.
Not sure if anybody is still interested in this, but a few months back i actually made some python scripts to rip models from SF643D for research purposes : https://github.com/thatrandomlurker-diva...643D_Tools . Currently handles converting the gdb files to readable text (json), and converting a modelgdb modelbin set to an obj file.
It's a bit hard to find the files you want though (the only references to file names or what they're for are within the *gdb files), and the converter is quite work in progress, not quite handling every possible combination of data types, or textures.
I could probably try to improve the scripts if anyone's still interested though.
(03-27-2022, 12:58 AM)Supergamingfan1 Wrote: [ -> ]Not sure if anybody is still interested in this, but a few months back i actually made some python scripts to rip models from SF643D for research purposes : https://github.com/thatrandomlurker-diva...643D_Tools . Currently handles converting the gdb files to readable text (json), and converting a modelgdb modelbin set to an obj file.
It's a bit hard to find the files you want though (the only references to file names or what they're for are within the *gdb files), and the converter is quite work in progress, not quite handling every possible combination of data types, or textures.
I could probably try to improve the scripts if anyone's still interested though.

Oh I am ABSOLUTELY still interested! Nice work man!

But unfortunately I can't seem to run your scripts, if I try to run either of them I get "IndexError: list index out of range" errors regardless of whether or not I'm trying to convert something.

Specifics below:

Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources>GDB_BINtoOBJ.py ffde6bae.modelgdb
Traceback (most recent call last):
File "Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources\GDB_BINtoOBJ.py", line 53, in <module>
file = sys.argv[1]

and

File "Very Sad\Games\Files\SF643D\model files\starfox 64 3d models\Resources\GDBtoJSON.py", line 27, in <module>
file = sys.argv[1]

(Please ignore the emojis, that's how my D drive is interpreted by the forum software apparently lol)
I started trying to rip these models and while I don’t know python (I’m a c# guy), I made some light modifications to the python script to counteract an error. I was able to find pieces of Gorgon and a whole Dorisby, though the models are still coming out rough. If anyone can work on texture ripping, that would be great.