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Full Version: Wii U Ripping Catch-All Thread
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(05-13-2016, 10:18 AM)TGE Wrote: [ -> ]Ah yeah, I forgot to mention that I had to sometimes uncheck the 'Import weights' checkbox because of some models acted up.
I'll try to look into that & the vertex colors this weekend.

Oh wow, why I haven't been figure out with that since! Thanks for the mention. Tongue

Now if I can play around T-pose on high-res Fox Team.
Has anyone looked into Mario and Sonic at the Sochi 2014 Olympic Winter Games models?
(05-30-2016, 10:21 PM)videofindersTV Wrote: [ -> ]Has anyone looked into Mario and Sonic at the Sochi 2014 Olympic Winter Games models?
We wouldn't have a section on tMR if we hadn't.
Can anyone help me rip Eggman Nega from said game?
Okay, I know this is a Wii U thread but I still have a question that is kinda relevant. Does anyone know what the current situation is with Hyrule Warriors Legends models? Do we know if they use the same format as Hyrule Warriors models or a new format? Maybe the same as most other 3DS games?
Is any one ripping from mario 3d world?
(08-14-2016, 02:32 PM)nerufan1haku Wrote: [ -> ]Is any one ripping from mario 3d world?

As of now not currently.
The only people to have ripped it so far are Ratchetmario, RTB and Lemurboy123. RTB and probably Lemur are usually busy with other things, not sure about Ratchetmario.
I think RatchetMario wanted to stop ripping/modding, AFAIK
Well then does anyone have the model files?
(Super Mario 3D world)
Request: Tiki (Tokyo Mirage Sessions)
(09-25-2016, 08:13 AM)N_fan Wrote: [ -> ]Request: Tiki (Tokyo Mirage Sessions)

Request: Read the forum rules. Warned.
So I've got some questions about extracting stuff from the Super Smash Bros for Wii U .PTCL files. I've looked inside them myself and seen that they have GFX2 headers in places, like the .GTX files you extract from .NUT files do. So I bet that .PTCL files actually have a lot of the 2D sprites commonly used for the effects in game inside them. I hope someone could help me with this, cause I don't have a lot of scripting experience at all, but I tried a few things of my own to make it respond to ConvertGTX but I'm not good enough at this to actually make any headway.

https://www.dropbox.com/s/lbjxi5dmcfpvv1....ptcl?dl=0

If anyone would be willing to take a look at the .PTCL file here and see about creating a script to extract the images in it then I'd appreciate the help a lot.
I know this isn't strictly a model thing, but there's not a Wii U exclusive ripping thread in the textures section.
(09-29-2016, 11:46 AM)Chaofanatic Wrote: [ -> ]So I've got some questions about extracting stuff from the Super Smash Bros for Wii U .PTCL files. I've looked inside them myself and seen that they have GFX2 headers in places, like the .GTX files you extract from .NUT files do. So I bet that .PTCL files actually have a lot of the 2D sprites commonly used for the effects in game inside them. I hope someone could help me with this, cause I don't have a lot of scripting experience at all, but I tried a few things of my own to make it respond to ConvertGTX but I'm not good enough at this to actually make any headway.

https://www.dropbox.com/s/lbjxi5dmcfpvv1....ptcl?dl=0

If anyone would be willing to take a look at the .PTCL file here and see about creating a script to extract the images in it then I'd appreciate the help a lot.
It's been on my to-do list for quite some time, so yeah I'll see if I can get a proper exporter for those sometime since it'll be useful for a lot of people (and so I can get the remaining Mario Maker effect sprites, too).
Does anyone have sonic and mario rio 2016 games files?
(10-04-2016, 12:47 PM)nerufan1haku Wrote: [ -> ]Does anyone have sonic and mario rio 2016 games files?

I'm about to rip em right now  Content
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