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Full Version: butterbreaking instant crossholes from hallugenorific disorientation man dude I swear
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Weststone Village Tileset (WIP)
http://i.imgur.com/QXlQnnh.png
Hakshiman Island Tileset (WIP):
http://i.imgur.com/4RIKMT0.png
Rudelberg Tileset (WIP), second coming:
http://i.imgur.com/17MhmrG.png
This time I got it right.

If two sets are on one extracted image: It means that the second set is corrupted, it needs to be alone or be first on the image. Usually the left 64x64 pixels belong to the opposite side. This is why I screwed up Rudelberg the first time.

Also re-ripped the incomplete part of the Renzas Village Tileset , it's now on the site in its finished state.
Looking good! There can't be much left now!
In fact there is only one town left, which is Port Bermire. It's pretty big, though.
Overworld (Battle) Tileset (WIP)
http://i.imgur.com/Vn4c05W.png
Ripped all tilesets where buildings are seen, I guess I'll try some of the caves next.

You can also expect more NPCs.
Miscellaneous Immobile NPCs (WIP)
http://i.imgur.com/m0do2GI.png

Mt. Dacalph Cave / Daria Village Catacombs Tileset (WIP)
http://i.imgur.com/gNdHJ43.png
Yeesh, some of those tiles look like they'd be a nightmare to assemble properly. You definitely have more patience than me, heh.

Nice job with the rips!
@Shade: They're just long blocky lines with a grid of 8x8 pixels for each tile, you just have to know how long each segment is and put them under each other. You can see it better when you look at the tileset for the Mage Academy. But yeah, the game needs patience and I'm ripping it now for like... months. Not sure if I stop anytime soon.

Update on the immobile NPCs (WIP, needs the frame for Horis' marriage when they're standing together)
http://i.imgur.com/zqOQcsA.png

And here are the refs for all NPCs which have an own moveset (a few frames from the credits are not on it, like from the pilgrim priest and Mathilda)
http://i.imgur.com/Jk7qbWL.png
And as far as I can see, a good number of them looks very similar, but are not 100% the same, so recolouring isn't possible in these cases. Furthermore, some of them have such a restricted area in which they can move, so that not all 4 frames of each direction is seen in the game. Unfortunately, I have no access to the internal graphics of Astonishia Story and can only extract what's on the screen.

Btw, there are also special NPCs:
- a Kenshiro cameo (Fist of the North Star) - Dengun Village
- Rendalf's Wife - Steeler Town
- the two thugs in the Weststone bar (which you don't fight) - Weststone Village
- Karof's henchman (which you also don't fight) - Mt. Bluedeep Cave Entrance
- Mr. Sonnori and this other thing - Perdor Cave, Plateau Woods
- Nanny - Bluedeep Inn to Mt. Bluedeep Cave Entrance, Keric Colony, Renzas Village
- Butler - Renzas Village
- Priest & his boy - Rudelberg, Plateau Forest

They probably get their own sheets or get combined in a special way (if I do them).
Wow some npc's.I wait long time for this.
And this is how the overview sheet looks like:
http://i.imgur.com/8WXVpiP.png
Black boxes indicate a moveset, no black boxes indicate one or a few frames.

I guess I'll start with the unique NPCs.
Since a lot of the NPCs can't be completed by getting frames which are seen while playing, I'll group them after appearance.

Elder People (WIP):
http://i.imgur.com/XW2i0lT.png

These are the files on a sheet, but now I have to use Animget to understand the order of their frames.
Just finished the elder people sheet, god this was awful. So many similar frames due to robes and coats and skirts, limited move areas for the NPCs and therefore incomplete animations... I even ripped 3 of the caves (Perdor, Purplonin, Barren Land) to make progress, because sometimes I wasn't even able to look at this godawful sheet.

Ah yeah, forget about recolouring. They're not simple palette swaps, but also edited sprites. For example, frame 1 from NPC 3 looks like the one from NPC 7, but frame 4 and 6 have minor different pixels and so on.
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