The VG Resource

Full Version: Duck Hunt Remake sprites (And other general sprites)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
Bumping this thread to post some more remake sprites, not sure if I'll sheet them however.

[Image: 2014-11-19_1437.png]
First up are the two central characters from "Kaeru no Tame ni Kane wa Naru", or if you're not a fucking weeb, "The Frog for whom the Bell Tolls"

[Image: 2014-11-19_1450.png]
And now Link from the first Zelda game. Problem is, I don't know which eyes to use. People have suggested the first one, but I don't like how he's not looking forward.
You should definitely use the third set of eyes! For such a small detail, I think it's important to make them as clear as possible. The eyes on Link #1 blend in with his hair and the brighter eyes of Link #2 blend in with his skin at small resolutions. Link #3 has a nice set of sharp eyes that are separated from his hair by his sclera.
Definitely the third. And Ralph is a cameo in Link's Awakening, right?
Yup, the second dude cameos in Link's Awakening. His name is Richard, but I can see how you could mix it up. Ralph, Richard, it's all the same.

And thanks for the feedback on the eyes! I agree the third set is the most clear, and determined.
[Image: 5EpXGkv.png]
I like #1 best, so I made some variations on it!

You're doing noteworthy work with your pixel clusters on the TFFWTBT and Link sprites. More, please! Smile
Richard, Ralph... whatever. Tongue
You were probably thinking of Ralph from Oracle of Ages. They both have big swoops in their hair and similar names, so it's easy to get them jumbled in your head.
I think the third set of eyes is the best, but the second and third variations both look too angry.
Personally I'd go with the third variation but with the open/straight line eyebrows from the first.
(11-18-2014, 06:03 PM)Chris2Balls [:B] Wrote: [ -> ][Image: 5EpXGkv.png]
I like #1 best, so I made some variations on it!

You're doing noteworthy work with your pixel clusters on the TFFWTBT and Link sprites. More, please! Smile

Thanks a bunch Chris! Glad to hear I'm improving at clusters, I've been practicing them specifically lately. I like your edits, and I'll draw from them when I do my next eye edits.


(11-19-2014, 01:03 PM)Vipershark Wrote: [ -> ]I think the third set of eyes is the best, but the second and third variations both look too angry.
Personally I'd go with the third variation but with the open/straight line eyebrows from the first.

Here's what I got. Hmm, not bad.

[Image: 2014-11-20_1348.png]

Kinda looks more like the drawn artwork, which I like.
[Image: 2014-11-20_1334.png]
Excellent new eyes. And am I the only one who wishes Link would stop dying his hair blonde?
I think the different hair colors make each Link stand out. Like, I couldn't see OoT Link as anything but blonde, and likewise I couldn't see the original with anything but sandy brown color.
Just remember that most of the Links tend to be a different person, Midi. Sure, some of the Links tend to be blond, but it's always a variation of blond (i.e. Toon link's blond is a sunny yellow, while Twilight Princess Link's hair is a dirty blond).
(11-19-2014, 05:15 PM)Midi Wrote: [ -> ]Excellent new eyes. And am I the only one who wishes Link would stop dying his hair blonde?

You aren't the only one.  Link's always looked best with brown hair.  The only other one I liked was the sprite limitationed Pink hair from A Link to the Past.  I call him Fabulous Link.  But Blonde never looked good on him.  When I played as Toon Link on Smash Bros, I always used his color scheme that reflects the original Z1 colors.

The sprites look good by the way. I've sort of a vendetta against outline-less sprites, since they'll end up blending in with anything that's remotely close to their colors. I only do outline-less sprites if I'm enhancing a pre-made base, like when I updated the Z1 Link sprites myself. Otherwise, I'd ensure they have an outline if I went full custom.
Quote:The sprites look good by the way. I've sort of a vendetta against outline-less sprites, since they'll end up blending in with anything that's remotely close to their colors. I only do outline-less sprites if I'm enhancing a pre-made base, like when I updated the Z1 Link sprites myself. Otherwise, I'd ensure they have an outline if I went full custom.

Thanks! Uhh... good for you I guess. That's a personal preference, and it's not a bad point though. I like the semi-3d effect that no outlines bring, like how Dream Team does.
But I use outlines for a lot of things as well, like the Mario sprites I made a few months back.
Examining it over again, though, I can tell you initially had an outline, and then colored over it. What's your protocol or algorithm to determine where to put color on the outline? At first I thought it'd just be in the direction of the light source, but that doesn't seem to ring true when I look at his ears (which don't seem pointy enough upon second review), sword and shoes.
Pages: 1 2 3 4