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(12-15-2015, 04:14 PM)Lopunny Wrote: [ -> ]
(12-15-2015, 01:41 PM)Farlavor Wrote: [ -> ]---Big wall of text---

I have already informed wallworm of this issue a few days ago. He's currently investigating this issue. Evidently, I don't think I will seem to get much help here anyways. So I might as well stop asking for help here.

You are new to this community, right?
3DS model ripping has been stopped since several months ago, only a very few amateurs are in charge of this.
Something very important like this should be done by pros.
Neither I can do a perfect ripping even if I plan to start my own projects with the roms I have, Just I can send raw files like I did with the Sadaharu Model from the Wii game of Gintama a few years ago, that if you were wondering, It hasn't been ripped succesfully yet (As well as J Star Victory VS models). If at least my HD doesnt fill up Gigabytes of page data just to keep my garbage computer 2GB DDR2 RAM fresh. and consume over 4Gb while my computer still has about 10Gb of free space and causes random crashes here and there. I would had ripped those models already. But I gotta wait neverendlessly for RTB to finish those models, while he's busy with Wii U's model ripping.

And concerning to what you call "big wall of text"... IT is not.
You don't understand it. It seems like Pokemon 3DS games project is in permanent Hiatus until RTB decides to continue with it. as long as there are plenty of Wii U isos to rip models from, this project will stay dead.
"3DS model ripping has been stopped since several months ago, only a very few amateurs are in charge of this.
Something very important like this should be done by pros."

Dude what makes a pro a "pro" in your eyes. and how does one become a "pro."
People become pros when they practice. and i think allowing amateurs to do these sorts of things is important so they can be "pros" at ripping games and putting them on this site.
(12-20-2015, 08:32 AM)Farlavor Wrote: [ -> ]You are new to this community, right?
3DS model ripping has been stopped since several months ago, only a very few amateurs are in charge of this.
Something very important like this should be done by pros.

Neither I can do a perfect ripping even if I plan to start my own projects with the roms I have, Just I can send raw files like I did with the Sadaharu Model from the Wii game of Gintama a few years ago, that if you were wondering, It hasn't been ripped succesfully yet (As well as J Star Victory VS models). If at least my HD doesnt fill up Gigabytes of page data just to keep my garbage computer 2GB DDR2 RAM fresh. and consume over 4Gb while my computer still has about 10Gb of free space and causes random crashes here and there. I would had ripped those models already. But I gotta wait neverendlessly for RTB to finish those models, while he's busy with Wii U's model ripping.

And concerning to what you call "big wall of text"... IT is not.
You don't understand it. It seems like Pokemon 3DS games project is in permanent Hiatus until RTB decides to continue with it. as long as there are plenty of Wii U isos to rip models from, this project will stay dead.

Ok. What? You clearly misinterpreted what I was saying. I was only asking RTB for help in porting models to Garry's Mod not ripping actual models from the 3DS, which is evident that I won't receive any help due to the fact that he is too busy dealing with SSB4 Porting. And if you are wondering why I am posting here about Garry's Mod model port issues, he allowed it.

(08-01-2015, 12:16 AM)Random Talking Bush Wrote: [ -> ]My thread, so it's fine by me.

Also, the reason why I insert "big wall of text" in your quote was to not clog up the page anyways. My apologies if that sounds dismissive to you. Besides, I already resolved that issue because I have encountered a similar issue a few months back. I hope that clears up any misunderstandings.
(12-20-2015, 05:46 PM)Red Haired Bastard Wrote: [ -> ]"3DS model ripping has been stopped since several months ago, only a very few amateurs are in charge of this.
Something very important like this should be done by pros."

Dude what makes a pro a "pro" in your eyes. and how does one become a "pro."
People become pros when they practice. and i think allowing amateurs to do these sorts of things is important so they can be "pros" at ripping games and putting them on this site.
Simple, Perfectly rigged models, Not being necesary to fix any problems by yourself (Like Mystie's Teddiursa/Suicune/Etc that needs some fixes when imported to Cinema 4D)

And people who makes perfect rippings without needing just the help of others, just like me, that I need desperately model rippers or programs that supports certain file formats so badly.

Example of PRO's: Random Talking Bush, ThatTrueStruggle, RatchetMario.

That's what a PRO is all about. I hope you understand what it means.
How can view file 3d pokemon ? Smile
Any one can you help me ! Smile
I want to see pokemon in 3D Tongue
(12-23-2015, 09:32 AM)thanhhieu_02 Wrote: [ -> ]How can view file 3d pokemon ? Smile
Any one can you help me ! Smile
I want to see pokemon in 3D Tongue

Blender.
(12-23-2015, 09:32 AM)thanhhieu_02 Wrote: [ -> ]How can view file 3d pokemon ? Smile
Any one can you help me ! Smile
I want to see pokemon in 3D Tongue

1- Choose a 3D modeling program (Blender /Maya/ Max 3d....) and Download it.
2- install (or use a portable version).
3- download the pokemon.
4- see the extension (DAE, FBX, OBJ).
5- open your program and click in File>import and choose the pokemon format, find the folder and open your pokemon.
(F12 to render if are using Blender Tongue)
thanks every one help me Smile
Hey, I'm just here to request these models from XY, it would be great if they were ripped and uploaded in mdl format for use in sfm.

Grant (gym leader)
Furisode Girl Blossom
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
And i use file .bin your Ramdom Talking Bush 
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Depends on what version you're using.
Also, why export to .obj? It has no support for bones you know.
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
And i use file .bin your Ramdom Talking Bush 
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Stop using that Ohana3DS, and go to Ohana3DS Rebirth, a complete recode of Ohana3DS in C#.

GitHub at https://github.com/gdkchan/Ohana3DS-Rebirth
(01-07-2016, 09:15 PM)OS-PRIME Wrote: [ -> ]
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Depends on what version you're using.
Also, why export to .obj? It has no support for bones you know.

Because , I like view file 3d on photoshop ps6 Smile
it supports formats .obj and easy editing texture

(01-07-2016, 11:00 PM)nobody231 Wrote: [ -> ]
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
And i use file .bin your Ramdom Talking Bush 
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Stop using that Ohana3DS, and go to Ohana3DS Rebirth, a complete recode of Ohana3DS in C#.

GitHub at https://github.com/gdkchan/Ohana3DS-Rebirth
[Image: 12528015_491833224357941_163476830_n.jpg...e=56920C81]

How to use this tool ?
I did not open the tool is Sad ( Ohana3DS Rebirth )
anyone know the offsets for the rest of the arena models?

I have this:
[Image: NSzmM.jpg]

and even the skyboxes like this:
[Image: P87gk.jpg]

But I cannot find the rest.
The big trees, the center, they seem generated through code. thing is the resources have to come from somewhere. Maybe they even have the missing pieces somewhere.
It certainly isn't in a/1/3/6

Compare to an in game screenshot:
[Image: EN_V1_p22_02_vxg.jpg]
(01-08-2016, 06:10 AM)thanhhieu_02 Wrote: [ -> ]
(01-07-2016, 09:15 PM)OS-PRIME Wrote: [ -> ]
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Depends on what version you're using.
Also, why export to .obj? It has no support for bones you know.

Because , I like view file 3d on photoshop ps6 Smile
it supports formats .obj and easy editing texture

(01-07-2016, 11:00 PM)nobody231 Wrote: [ -> ]
(01-07-2016, 09:14 PM)thanhhieu_02 Wrote: [ -> ]
[Image: 535075_491730191034911_27799682346327043...d13198ea6c]


I use tool Ohana 3ds
And i use file .bin your Ramdom Talking Bush 
But I do not know the file format conversion from .bin to .obj

[b]Every body can you help me Smile ??[/b]

Stop using that Ohana3DS, and go to Ohana3DS Rebirth, a complete recode of Ohana3DS in C#.

GitHub at https://github.com/gdkchan/Ohana3DS-Rebirth
[Image: 12528015_491833224357941_163476830_n.jpg...e=56920C81]

How to use this tool ?
I did not open the tool is Sad ( Ohana3DS Rebirth )
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
Just download the most recent version, load your model and export to your preferred model format (why would you use .obj for photoshop? why not .dae or .smd for blender?)