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(01-17-2015, 03:10 AM)DJTHED Wrote: [ -> ]Mega Absol's wings aren't properly rigged, it seems.
https://www.youtube.com/watch?v=FuPEnR5RvAo
Oh, whoops! I went and fixed that, re-download to get the fixed version. Thanks for letting me know, I must've missed that when I was re-applying the weighting sets.
(01-14-2015, 03:07 PM)Random Talking Bush Wrote: [ -> ]
(01-14-2015, 02:57 PM)Mystie Wrote: [ -> ]Good news: Hoopa has now been revealed!

Eeyup. And you know what that means -- IT'S RIPPING TIME!

You didn't have it ready?  That would have been a fun release, Hoopa right after the official announcement.  Oh well, keep up the good work.  I'm trying and failing to get models rigged.  I have a couple ready on my PC but they don't export right.  I'll figure it out.  

RTB, I found an error in the Nidoking rigging. 

[Image: n1wc92.jpg]
(01-18-2015, 08:32 AM)TheGamedawg Wrote: [ -> ]I have a question for RTB.  I've noticed that a few names on the next set of Pokemon to go up are in italics, which apparently mean that they are complete, right?  I was wondering if there was any particular reason they aren't uploaded as they are finished.  Do you just prefer to upload in batches?
That's pretty much it, yeah.


(01-18-2015, 11:10 AM)Trikeboy Wrote: [ -> ]RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.
(01-18-2015, 06:20 PM)Random Talking Bush Wrote: [ -> ]
(01-18-2015, 11:10 AM)Trikeboy Wrote: [ -> ]RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.

This is happening to me too when I import the DAE into Blender.
(01-18-2015, 06:39 PM)DJTHED Wrote: [ -> ]
(01-18-2015, 06:20 PM)Random Talking Bush Wrote: [ -> ]
(01-18-2015, 11:10 AM)Trikeboy Wrote: [ -> ]RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.

This is happening to me too when I import the DAE into Blender.
Guess I need to get a different DAE exporter, then. Until then, either use the SMD (which I know there's a plugin for Blender) or use Noesis to try converting that to a DAE.

(EDIT: I've updated the archive with an OpenCollada-exported DAE file, lemme know if it works for both of you. If it does, I'll start updating my other ports with that, and will be including it from now on.)
http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
(01-18-2015, 07:31 PM)DJTHED Wrote: [ -> ]http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...
(01-18-2015, 07:38 PM)Random Talking Bush Wrote: [ -> ]
(01-18-2015, 07:31 PM)DJTHED Wrote: [ -> ]http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...

Ah, didn't notice those two bones. The other hand bone seems to work just fine. The bugged bone should probably just be ignored, I guess.

Edit:
Woops, forgot to point out another problem. There are a ton of empty objects that are named after bones.
[Image: tgjOWyE.png]
(01-18-2015, 07:57 PM)DJTHED Wrote: [ -> ]
(01-18-2015, 07:38 PM)Random Talking Bush Wrote: [ -> ]
(01-18-2015, 07:31 PM)DJTHED Wrote: [ -> ]http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...

Ah, didn't notice those two bones. The other hand bone seems to work just fine. The bugged bone should probably just be ignored, I guess.

Edit:
Woops, forgot to point out another problem. There are a ton of empty objects that are named after bones.
[Image: tgjOWyE.png]


Yeah, I have the same thing.  I'm using blender.  I can simply redo the rigging in blender and it works fine.  The new OpenCollada has the same issue as the one above.  The SMD doesn't have the forearm linked to the upper arm.  
Those are very cool. I like that you can do new poses. Have you thought about having Snorlax lying down like one of his older poses? Haha
(01-19-2015, 09:38 AM)Ton Wrote: [ -> ]Those are very cool. I like that you can do new poses. Have you thought about having Snorlax lying down like one of his older poses? Haha
I have actually thought of it, but I figured it could be a bit awkward only being able to see Snorlax's... underside. x)
(09-14-2014, 04:15 AM)Random Talking Bush Wrote: [ -> ](EDIT: Please don't quote the entire first post!)

You NEED to do the Calem and Serena 3D models.
Putting in a request for Bellossom and Jirachi.

(I tried to rip them myself, but they had rigging issues)
Just a question. The full Hoenn model visible when you fly on Lati@s, is it available somewhere?

Thanks a lot.
Any luck finding the Pokemon Center model in either game? I wanted to see if I could make some renders and pictures and such.