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When you use the Scarlet/Violet blender script, it seems to fix the eyes, but how do you get those textures to work outside of blender? I need to get it into unity.
(03-29-2023, 03:34 PM)Xathonn Wrote: [ -> ]When you use the Scarlet/Violet blender script, it seems to fix the eyes, but how do you get those textures to work outside of blender? I need to get it into unity.

usually converting the textures to pngs work for that or tga
(03-29-2023, 09:05 PM)SniperDragon32 Wrote: [ -> ]
(03-29-2023, 03:34 PM)Xathonn Wrote: [ -> ]When you use the Scarlet/Violet blender script, it seems to fix the eyes, but how do you get those textures to work outside of blender? I need to get it into unity.

usually converting the textures to pngs work for that or tga

Yeah had the other textures converted to pngs, only issue was the eye textures were the color assignment method thing where they don't show up right outside of blender. Was able to figure out how to bake those now so was able to get them to go to png as well.
I've got a bit of a problem regarding porting the common trainer/human models...

I've figured out that each type of model (Kid, Adult, Elderly etc.) comes in pieces: Head, upper body, and lower body, as well as school uniforms for making them random students. Unfortunately when I load them in Blender they don't seem to have complete skeletons, just bones for the eyes and hair. Where would I be able to get a proper skeleton for these models?
Anyone know where to find the "crowns" Pokemon wear when terastralizing? I'm just wanting to extract the meshes for those
I've looked through all of my files and there doesn't seem to be any .trmdl files for them and what I THINK MIGHT be them, there seems to be files I don't know what to do with
Hey RTB is there any update with the animation importer you were working on?
(04-10-2023, 03:33 PM)YeraySL Wrote: [ -> ]Hey RTB is there any update with the animation importer you were working on?
Unfortunately, no, I've barely had any free time to work on things the past few months.
Hello RTB, I just found out that some SV Trainer actually seem to use vertex colors which your script don't seem to import.

I attached some images of what they seem to supposed to look like.
I don't understand fully their reasons yet, but looks like the colors are in Red/Blue/Green only, maybe it's _lym related for color grading, I also found them only on face meshes so far.
[attachment=14636][attachment=14637][attachment=14638]
Did more Pokemon get added to the files recently? Or was it just some getting removed?
Heard that after the last SV update, some Pokemon were removed but there was more info of more Pokemon being potentially added into the DLCs as well from what a dataminer said. Just curious if anyone who's able to rip files from the game was able to confirm that (ex: that Bulbasaur & Squirtle were going to be coming to SV)
Nicket is not in the SV downloable gamefiles, he isnt in the game? :,(
(i dint played a switch pokemon yet)

[Image: image.png]
Hi, just wondering, do we have rips for the trainer customization options for the different models? Ie skin tone and clothes, Specifically in LA and SwSh.
I'm trying to get the Male medium dark skin tone for LA, shorn haircut, and the Indigo and Sapphire shorn trousers. And then from SwSh just wondering if there are any of the male hoodies available for download.
(04-23-2023, 12:27 PM)Diego6mick Wrote: [ -> ]Nicket is not in the SV downloable gamefiles, he isnt in the game? :,(
(i dint played a switch pokemon yet)

[Image: image.png]

Yes, that's what it means.

If Pokemon ARE in the game files, that means:
1) They're CURRENTLY in the game
2) They're POTENTIALLY coming in one of the DLC's / future update
Does anyone here know how to import Pokemon X and Y animations onto HOME models by any chance? Before Mega Evolutions can get a visual upgrade to have Scarlet/Violet textures at some point (I can only wish), I'm playing around with Mega Lucario's HOME model in blender a lot lately. He has his attack, range attack and idle animation packaged into his FBX model, but nothing else. His 3DS main game model has more animations that I'd love to use in blender, but if I were to try to import an SMD animation into his FBX model, he basically turns into a stick figure. While the animation plays in the correct way, the problem here is that his body stretches out quickly. Is there a certain way to do this or do they need to be "converted"? You know, into animations fully compatible with HOME models?

I'll provide a folder with his converted animations and a .blend file of him here (with some alterations of his appendage hair so the positioning of it is consistent to his original form). https://drive.google.com/drive/folders/1...sp=sharing
Does anyone know how to get the player eye shapes to change? I asked in a server and they said it might be a file no one has touched yet and I wanted to get another opinion to see if someone HAS actually messed around with it. All I know is the shape keys aren't what control it. I've been able to import every other part of the player models just fine. Thanks in advanced!
Could I request Ceruledge? i'm waiting so long to seeking this,finally i found here have you, so happy