The VG Resource

Full Version: Pokémon Model Ripping Project
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(03-25-2017, 11:57 PM)DarkI Wrote: [ -> ]
(03-23-2017, 09:26 PM)Charmaleizard Wrote: [ -> ]So, I'm still quite new to this...I tried to load a render of the greninja, bulbasaur, venusaur, etc. models in ohana3ds, and a majority of models have irises that are layered on top (above eyelids).  How do I fix that texturing?

Also, what program is needed to compile Sun/Moon character parts?  Again, I'm fairly new to this and I'll try the best I can.  Do you somehow link the parts to the animation block in some way?

To answer the top question, use Spica. Its located earlier in the forums like around 120ish I think. It's a better program to use. Trust me

Thanks for the help!
(03-27-2017, 05:31 PM)Lilothestitch Wrote: [ -> ]I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them.

https://mega.nz/#!uJhQhRKT!fxlWibC36jsFU...Mr3CGveArA

The models in the folder are in .gr with .ad textures.  How are they opened?
(03-28-2017, 12:55 PM)Charmaleizard Wrote: [ -> ]
(03-27-2017, 05:31 PM)Lilothestitch Wrote: [ -> ]I have the map files for Omega Ruby and Alpha Sapphire if anyone wants them.

https://mega.nz/#!uJhQhRKT!fxlWibC36jsFU...Mr3CGveArA

The models in the folder are in .gr with .ad textures.  How are they opened?

You can just open them with Ohana 3DS rebirth.
Hello, I would like to request the Faba model from pokemon sun and moon. Awesome rips so far by the way!
How is the XY ripping project coming? It's been quite a while since I've seen any progress.
I'll request Shaymin/Shaymin-Sky!
(03-30-2017, 08:20 AM)TheGamedawg Wrote: [ -> ]How is the XY ripping project coming?  It's been quite a while since I've seen any progress.

I've noticed that as well, and was hoping to contribute by finishing off the few that haven't yet been done, starting from gastly (#092) and up from there.  Since I am still new, I won't be able to do so quickly, and certainly not on my own.  I don't necessarily want to be working/figuring out a model that someone else is working on, and I'm wondering if contributors could "call" uploads?
(04-03-2017, 10:55 PM)Charmaleizard Wrote: [ -> ]I've noticed that as well, and was hoping to contribute by finishing off the few that haven't yet been done, starting from gastly (#092) and up from there.  Since I am still new, I won't be able to do so quickly, and certainly not on my own.  I don't necessarily want to be working/figuring out a model that someone else is working on, and I'm wondering if contributors could "call" uploads?
I'm already working on getting the rest of the 1st-Gen Pokémon extracted, so don't worry about those.
I'm gonna work on 4th gen next month.
Can anyone help? I'm not exactly sure which files to use for Maya from these Pokemon Rig Folders.
1. SPICA and I aren't getting along.  it gives me an error any time I try to open a file - "Object reference not set to instance of an object"

2. Why are all the sun/moon battle BG in one bin?  How can I unload the bin? Ohana and SPICA aren't liking me here.

EDIT:
For reference, I am talking about the unpacked romfs I unpacked. I can open the file containing the models, and inside is one bin. The bin should contain all the BGs, but I can't unpack it. Ohana also gives me an error about trying to upload too many models when I try to open it.
Hi, everyone. I've been trying to actually get the models correctly textured in 3DS Max. Still, I don't understand how to texture eyes, mouths and body at the same time. I tried with separate materials, but nothing to do.. I've seen some of you could do it, like that super cool Solgaleo with the starry texture on his head, and I just would like to understand how you do that. Thanks in advance Big Grin
For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.
(04-08-2017, 11:09 AM)gdkchan Wrote: [ -> ]For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.

I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!
(04-09-2017, 04:47 PM)TehSe7en Wrote: [ -> ]
(04-08-2017, 11:09 AM)gdkchan Wrote: [ -> ]For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.

I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!
Unfortunately I only know where the player animation for OR/AS are located. TBH I don't even know where the parts of the player models are on Sun/Moon (I found the ones on the demo, but never bothered to check on the final game). That said I do plan to do a deep search on the game files to see if I can find interesting stuff and new formats to implement (and maybe the player animations), but I need to develop the tools for such tasks first (because extracting the archives one by one blindly is a pain IMO). On a side note, the issue about SPICA dae models crashing 3dsmax should be fixed now.