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Full Version: Pokémon Model Ripping Project
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(10-21-2016, 01:34 PM)Sabi96 Wrote: [ -> ]Well, I managed to find and extract the models. The Eevee Z-move is in the files, too.

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[Image: 14706994_1085134741535754_1386477640331185930_o.png]
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[Image: 14610953_1085134828202412_88364324691477...e=5894D6B1]
Is it me or do some of these models have broken normals?
Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones)
Could anyone fix this?
[Image: ea89db1f51176aaf27a5b0e93365065f9172d4f2...d1b7f3.png]
[Image: 4f9ba0b9eeeb6acf7804c80b0c4251743790ea61...f46f4c.png]

Download
(10-31-2016, 07:36 AM)Deep Weeb Wrote: [ -> ]Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones)
Could anyone fix this?
[Image: ea89db1f51176aaf27a5b0e93365065f9172d4f2...d1b7f3.png]
[Image: 4f9ba0b9eeeb6acf7804c80b0c4251743790ea61...f46f4c.png]

Download

I would recommend doing the coloring yourself, since the game probably doesn't have separate files for each skin and hair tone the player would like. If I recall, the X and Y game had the same drawback with Calem and Serena's models.

If you want to do the recommended method, I suggest using Gimp 2 and use the Colorize tool.
Lol that same "anon on 8chan" already said the textures would jave to be colored via 3rd party. Any ways has anyone found the maps for hau'oli city? I've ripped the road to ten carat hill, ten carat hill, and that road you ride tauros up and down to meet the mysterious old man, but I can't find any maps even related to the city area
(10-31-2016, 07:36 AM)Deep Weeb Wrote: [ -> ]Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones)
Could anyone fix this?
[Image: ea89db1f51176aaf27a5b0e93365065f9172d4f2...d1b7f3.png]
[Image: 4f9ba0b9eeeb6acf7804c80b0c4251743790ea61...f46f4c.png]

Download

So I got the textures fixed http://i.imgur.com/lQKnltK.png

If you want'em then you can tell me and i'll pm you with the fixed textures :0

Could you please also send me a link to the thread where you found the ripped model? I wanna see if I can find other ripped models there ;w;
(10-31-2016, 03:38 PM)crueldude100 Wrote: [ -> ]
(10-31-2016, 07:36 AM)Deep Weeb Wrote: [ -> ]Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones)
Could anyone fix this?
[Image: ea89db1f51176aaf27a5b0e93365065f9172d4f2...d1b7f3.png]
[Image: 4f9ba0b9eeeb6acf7804c80b0c4251743790ea61...f46f4c.png]

Download

So I got the textures fixed http://i.imgur.com/lQKnltK.png

If you want'em then you can tell me and i'll pm you with the fixed textures :0

Could you please also send me a link to the thread where you found the ripped model? I wanna see if I can find other ripped models there ;w;

Could I get that toned texture aswell? I'll add it to the official dl and credit you Genki ^_^
I managed to RE the new Sun/Moon animation format, and made some duct tape code to get it (kind of) working.
Heres some screens:
Unfortunately they seems to use scaling (with negative values, so hacky) quite a bit to flip some parts of the model, and SMD doesn't support scales, so animations exported to smd have some issues with flipped members (fingers usually). I will probably work on a DAE animation exporter at some point.
(11-01-2016, 12:54 PM)gdkchan Wrote: [ -> ]I managed to RE the new Sun/Moon animation format, and made some duct tape code to get it (kind of) working.
Heres some screens:
Unfortunately they seems to use scaling quite a bit to flip some parts of the model, and SMD doesn't support scales, so animations exported to smd have some issues with flipped members (fingers usually). I will probably work on a DAE animation exporter at some point.

It's just works for characters or works with pokemon too? 

Any progress with X/Y/OR/AS animations ? Or that part got suspended because o S/M ?

Anyways thank you for your work!
(11-01-2016, 12:58 PM)Chaze Wrote: [ -> ]It's just works for characters or works with pokemon too? 

Any progress with X/Y/OR/AS animations ? Or that part got suspended because o S/M ?

Anyways thank you for your work!
NPCs and Pokemon uses the same animation format, so yea it works for both, through I didn't added code to load animation for the Pokemon container yet. OR/AS uses another format (kinda similar) and I don't know when I will work on it yet (priority goes to S/M which is newer) and I have a lot of poorly written code to rewrite.
(11-01-2016, 01:10 PM)gdkchan Wrote: [ -> ]
(11-01-2016, 12:58 PM)Chaze Wrote: [ -> ]It's just works for characters or works with pokemon too? 

Any progress with X/Y/OR/AS animations ? Or that part got suspended because o S/M ?

Anyways thank you for your work!
NPCs and Pokemon uses the same animation format, so yea it works for both, through I didn't added code to load animation for the Pokemon container yet. OR/AS uses another format (kinda similar) and I don't know when I will work on it yet (priority goes to S/M which is newer) and I have a lot of poorly written code to rewrite.

Cool!
I hope when S/M comes out it will be work perfectly. I need 1st gen animations for my unreal project. And I way too bad in animating.
(11-01-2016, 01:20 PM)Chaze Wrote: [ -> ]
(11-01-2016, 01:10 PM)gdkchan Wrote: [ -> ]
(11-01-2016, 12:58 PM)Chaze Wrote: [ -> ]It's just works for characters or works with pokemon too? 

Any progress with X/Y/OR/AS animations ? Or that part got suspended because o S/M ?

Anyways thank you for your work!
NPCs and Pokemon uses the same animation format, so yea it works for both, through I didn't added code to load animation for the Pokemon container yet. OR/AS uses another format (kinda similar) and I don't know when I will work on it yet (priority goes to S/M which is newer) and I have a lot of poorly written code to rewrite.

Cool!
I hope when S/M comes out it will be work perfectly. I need 1st gen animations for my unreal project. And I way too bad in animating.
Tested with a Pokémon and seems to be working
(11-01-2016, 01:41 PM)gdkchan Wrote: [ -> ]
(11-01-2016, 01:20 PM)Chaze Wrote: [ -> ]
(11-01-2016, 01:10 PM)gdkchan Wrote: [ -> ]NPCs and Pokemon uses the same animation format, so yea it works for both, through I didn't added code to load animation for the Pokemon container yet. OR/AS uses another format (kinda similar) and I don't know when I will work on it yet (priority goes to S/M which is newer) and I have a lot of poorly written code to rewrite.

Cool!
I hope when S/M comes out it will be work perfectly. I need 1st gen animations for my unreal project. And I way too bad in animating.
Tested with a Pokémon and seems to be working

Can you upload the files somewhere? Or maybe the xorpad file? 
I want to try it out in UE4  Smile Thank you!


EDIT: I found a solution to extract the files without xorpad files and I made some progress.
(11-01-2016, 12:54 PM)gdkchan Wrote: [ -> ]I managed to RE the new Sun/Moon animation format, and made some duct tape code to get it (kind of) working.
Heres some screens:
Unfortunately they seems to use scaling (with negative values, so hacky) quite a bit to flip some parts of the model, and SMD doesn't support scales, so animations exported to smd have some issues with flipped members (fingers usually). I will probably work on a DAE animation exporter at some point.

Does the current method extract both armature and UV animations? Or is it currently restricted to just armature? Just curious, love the work you put into this!
(11-01-2016, 12:54 PM)gdkchan Wrote: [ -> ]I managed to RE the new Sun/Moon animation format, and made some duct tape code to get it (kind of) working.
Heres some screens:
Unfortunately they seems to use scaling (with negative values, so hacky) quite a bit to flip some parts of the model, and SMD doesn't support scales, so animations exported to smd have some issues with flipped members (fingers usually). I will probably work on a DAE animation exporter at some point.

Why don't you add a "Export Raw Data"-function so people can atleast have the data to write their own porting script if needed.
I would appreciate such a function very much.
(10-31-2016, 03:38 PM)crueldude100 Wrote: [ -> ]
(10-31-2016, 07:36 AM)Deep Weeb Wrote: [ -> ]Some Anon in 8chan managed to rip the female protag model, butit has some problems with the textures, the skin is too pale. (probably because that way is easier to choose the different skin tones)
Could anyone fix this?
[Image: ea89db1f51176aaf27a5b0e93365065f9172d4f2...d1b7f3.png]
[Image: 4f9ba0b9eeeb6acf7804c80b0c4251743790ea61...f46f4c.png]

Download

So I got the textures fixed http://i.imgur.com/lQKnltK.png

If you want'em then you can tell me and i'll pm you with the fixed textures :0

Could you please also send me a link to the thread where you found the ripped model? I wanna see if I can find other ripped models there ;w;

Can you explain how you did it?  I've been trying to get the textures for the hair in X&Y.  The only texture I can get is the white, shaded textures.  It might be a similar way of finding the textures in S&M.