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Full Version: South Park: The Stick of Truth character sprites
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South Park is my favorite adult cartoon (and one of the few adult cartoons I enjoy), and ever since I got Stick of Truth, I've been wanting to rip the character sprites.

Anyway, I did some research on the file format the sprites use, and you have to rename the header of each sprite file in a hex editor, rename the file extension to. swf, then open it with an SWF editor/decompiler. I did all of that, but whenever I open one of these files, all of the character parts minus the eyes and mouths have the wrong color.

For example, here is the file that contains Butters' torso, being viewed in an SWF decompiler.

[Image: sot_color_problem_zps4803a89a.png]


Normally, it's supposed to be blueish-green, but here it's completely red. And then when you export the shape, the colored areas become transparent.

So here are a few files for you to look at, including both the .gfx and the .swf. Please take a look at them for me and tell me what you find. https://www.dropbox.com/s/h51w4jv8l4d4kn...amples.zip
I thought they weren't sprites, but stylized 3d models
This post explains why you're getting red. You could try the suggestion at the end of that post, see if that works.
(07-31-2014, 06:14 PM)puggsoy Wrote: [ -> ]This post explains why you're getting red. You could try the suggestion at the end of that post, see if that works.

Thanks for the link, but I don't know where to access the 1000/1008/1009 codes anywhere in the files. I looked everywhere in JPEXS and a hex editor, and couldn't find them at all.
Sorry for the bump, I'm just looking to see if anyone here knows how to look at the codes of an SWF.
No one?

Oh well, I guess I'll have to ask the folks on Xentax about it instead.