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(10-01-2014, 10:35 AM)Lilothestitch Wrote: [ -> ]RTB, Can you make a 3DS Max script for the game Code Lyoko: Quest for Infinity for PSP to import 3D Models, Textures, Bones & Animations? The file formats are .gcn .cp2 .pc & .psp.

1. I only work on things I have interest in... this is not one of them. Sorry.
2. I have no knowledge on how to import animations.

Anyhoo, got some more pocket monsters done.

Pokémon X/Y:
#031 Nidoqueen
#031 Nidoqueen
#032 Nidoran (Male)
#032 Nidoran (Male)
#033 Nidorino
#033 Nidorino
#034 Nidoking
#034 Nidoking
#236 Tyrogue
#236 Tyrogue
#246 Larvitar
#246 Larvitar
#247 Pupitar
#247 Pupitar
#248 Tyranitar
#248 Tyranitar
#263 Zigzagoon
#263 Zigzagoon
#335 Zangoose
#335 Zangoose
#337 Lunatone
#337 Lunatone
#338 Solrock
#338 Solrock
#549 Lilligant
#549 Lilligant
#589 Escavalier
#589 Escavalier
#696 Tyrunt
#696 Tyrunt
I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game?
(10-01-2014, 01:50 PM)Mystie Wrote: [ -> ]I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game?
It's particularly due to the small resolution of the 3DS's screen that makes it appear that way.
(10-01-2014, 01:56 PM)Random Talking Bush Wrote: [ -> ]
(10-01-2014, 01:50 PM)Mystie Wrote: [ -> ]I've been meaning to ask: Why do the textures look so much smoother and better out-of-game than they do in-game?
It's particularly due to the small resolution of the 3DS's screen that makes it appear that way.

True. I bet the reason the textures look so stretched and pixellated/blurry is because I'm playing it on a 3DS XL.
(h)The Pokémon X & Y models are so cute.
I'm pretty sure the game does not employ texture filtering that you'll see applied by default in most 3D software.
Somehow, I managed to have a fair amount of free time today. So I got another bunch of X/Y models ready.

Pokémon X/Y:
#066 Machop
#066 Machop
#067 Machoke
#067 Machoke
#068 Machamp
#068 Machamp
#070 Weepinbell
#070 Weepinbell
#104 Cubone
#104 Cubone
#105 Marowak
#105 Marowak
#137 Porygon
#137 Porygon
#233 Porygon2
#233 Porygon2
#251 Celebi
#251 Celebi
#262 Mightyena
#262 Mightyena
#447 Riolu
#447 Riolu
#448 Lucario
#448 Lucario
#679 Honedge
#679 Honedge
#680 Doublade
#680 Doublade
#681 Aegislash
#681 Aegislash
Aliana
Aliana
Bryony
Bryony
Lysandre
Lysandre
I'm surprised they manage to fit pretty much every Pokémon into these games.
I was hoping you update .XNO importer with texture import ='(
(10-05-2014, 04:32 AM)brianuuu Wrote: [ -> ]I was hoping you update .XNO importer with texture import ='(
I'll get to that soon enough. I keep getting sidetracked with other projects of mine, sorry.
How do you have ORAS stuff already? O_o
(10-17-2014, 10:27 PM)Ton Wrote: [ -> ]How do you have ORAS stuff already? O_o
They're from the demo, which has had its files dumped.
(10-17-2014, 10:27 PM)Ton Wrote: [ -> ]How do you have ORAS stuff already? O_o
After watching closely for the last couple of weeks, I'm fairly certain Random Talking Bush is a wizard of some sort.
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