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(05-14-2016, 07:28 AM)Dazz Wrote: [ -> ]And just like that, in a single day we've managed to do well over 1% of the overall site! We should be able to get to under 1,000 pretty soon I think!

Thanks a bunch Ecelon - those models were giving me some trouble with Cinema4D.

Could you take a look at the Ventus (Cloaked) models on this page and see if you can get them to come out not completely fucked?
http://www.models-resource.com/psp/khbirthbysleep/
Would appreciate it!

Sorry to say, I gave it a try and no go... Kept on coming out weird! The MKvDC "Normals" haven't been fixed up. I'm going to upload the fixed ones to the textures resource later today for everyone to enjoy! Smile
Luckily we had ThatTrueStruggle here to help fix it up for us. Huzzah!

And everyone, we are now well under 1,000 models remaining now. In the last day we have made such a leap it's unreal. We are going such a huge quantity in such short times that I think we may even be done by the end of the week!! Who knows, maybe my livestream on Saturday will be a celebratory stream!

Let's do this folks!! We're on our way!!!
Let's do this!! Got through 36 today, I plan to finish off Terminator Salvation and Halo Combat Evolved tomorrow. Good luck all let's get 'er done!
~Anex
I did a few Pac-Man World Rally models the past few days and so did some other people so I finished off the game and now Pac-Man World Rally is all done.
Down to just 22 games!

A lot of these at this stage are getting a bit complicated to work with, so we should start making notes here if there's anything you can't render properly and explain why. It's possible in many cases that some models can be loaded in fine by some applications and not others, so it's worth also saying what application you use!

I'm using Cinema4D. I've noticed a lot of the Naruto models are just black blobs covering normal models, but removing the blackness is a huge pain. Is there anyone who knows what's going on with these?

The remaining 3 models for Pokemon Stadium 2 have odd tiling issues for their eyes for me too. Is this the case for everyone?
(05-19-2016, 08:19 AM)Dazz Wrote: [ -> ]The remaining 3 models for Pokemon Stadium 2 have odd tiling issues for their eyes for me too. Is this the case for everyone?
Wouldn't surprise me, Nintendo loves to do funky texture clamps and such, especially on Nintendo 64 games. I'll try rendering 'em later today, before I start working on the rest of the PokéPark 2 icons (curse you Darmanitan and your stupid eyebrows...!).
Dazz wanted to create a list of models that had issues, so once we are done rendering the ones that don't have issues, we can come back and fix up these and create the renders then.

* I can confirm the remaining models from Tekken Tag Tournament have issues with alpha on the textures
The Halo Combat evolved models have some weird bone to converted mesh parts when the obj is viewed. Kinda gets in the way of rendering and all.
17 games left, now under 500 icons!

Let's keep going guys!
NOTES:
Mario Kart Wii: I can't seem to apply textures to anything correctly here... No idea. Only a few left.
Metroid Other M: There's a huge number of elements to each model. I'm sure that with some more patience I could start work on these - But it seems like it might be better suited for somebody with more experience
Sonic Colors: Literally not a clue what is going on with these models. Nothing I do seems to make them display correctly.
Soulcalubur IV: Big ol' maps that I can't seem to apply textures to correctly again. Only the maps are left, and there's only a few.
Super Mario Galaxy: A few things left, which I'm sure I can display some of, but I'm not sure on some of these as I've never played the game.
Super Smash Bros. Brawl: A number of items left which I can't seem to get working in Cinema4D. Claims the files are broken. A large number of these also have small icons but not large icons. We'll work out a page after everything is complete to show what models on the site are missing their large icons.
Tekken Tag Tournament: Alpha channel issues. Most things seem to have semi-transparent textures which is causing the characters to look like ghosts. Pretty sure this isn't supposed to be how the textures are stored.

I'll keep this list updated as the games are finished, and as people provide more information.
I don't really know how to rip models, but I have a question: are you going to make renders to all of the SSBB models who have the new icon but not the T-posed render?
We will - I believe that somebody went through and uploaded the small icons using the pre-made renders from within the game. We'll work to put the real renders up as large icons after the rest of the site is done.
Sorry for all the question, but do you have a list with all the newer models by the submission order?
What is it you want, exactly? If you're just looking to see the newest content on the site, check the home page. It's not quite in submission order (since it's sorted alphabetically) but it is all the new content since the last update was posted so it is dated to a degree. Or are you looking for something more specific?
(05-24-2016, 09:18 AM)Petie Wrote: [ -> ]What is it you want, exactly? If you're just looking to see the newest content on the site, check the home page. It's not quite in submission order (since it's sorted alphabetically) but it is all the new content since the last update was posted so it is dated to a degree. Or are you looking for something more specific?

I meant the submission order of the newer icons for the games with the old icons.
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