The VG Resource

Full Version: gu i's sprites!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
i hope now i got it.
[Image: VC0x4Xu.png]
i resized the hands and feet as c2b said.
moved the neck
not sure if it's looking but gave defined elbows
flat on the ground
he's a bit less thin
not sure if it's looking but defined crotch

and some correct shading
His left arm should have some kind of bend in it. It just looks like a stiff board. Also, his right arm's elbow might be easier to tell if you use the shade color to make a crease where the inside of the elbow would be. That would show you're forshortening it.
[Image: 83I9P9Y.png]
sorry i didnt have much time for making the as i had to study for my scool tests but anyways...
i had resized the hair and made a real bandana
i also recolored the hair.
It's looking a lot better than before, but there are some faults.

I think you should make the shading more simple, so it fits the style. Also, the bandana not having an outline is not in style either. Plus I think the pose is a bit
weird, maybe try something more like he's ready to leap.
I also suggest you shorten the trailing bits of your headband. To me, they seem a little too unwieldily.
thin is the one with the normal shading
[Image: QffuV2U.png]
and this is the one with simply shading
[Image: zcG2i2y.png]
which one is better?
The simple shading fits the style of the game much better. Well done. I still feel the left arm needs an elbow, though.
To be honest, you'll need to improve your sense of perspective and anatomy if you intend to make a full sheet.

As always, I have an edit with me:
[Image: 2fBNZCi.png]

The most blatant problem is that your sprite is flat. Well, I mean, it's a 2D picture so it's supposed to be flat, but what I mean to say is that, not only is it flat, it LOOKS flat.
That is to say, it doesn't convey depth through colors and shape as it should.
Here, maybe this will help illustrate:
[Image: OYOaZOM.png]
See how in my edit, the entire sprite is centered at the drawn angle? In yours, however, the eyes have the same width and are right at the center of the head (even though the head is supposed to be at an angle), the logo on his shirt is at the center of the sprite, the arms are almost entirely equally visible and both feet are facing exactly the same direction.

More on the anatomy area, the pose is not stable and certain body parts aren't quite right...
The head is too far back, the legs are too close together, right foot is at an uncomfortable angle, lower leg isn't drawn properly (leg should become thinner towards the ankle)...
Worst offender is the arms, which, as was pointed out, are grossly stiff. The left arm is at a perfect 45 degree angle, which is awfully unnatural. The right hand has shadows on his knuckles when it shouldn't, and that position is not only impractical, but also looks a little painful on the wrist. While we're looking at that area, the sword's blade is facing the wrong angle, and the hilt suddenly disappears on his palm.

The shape of the pants was also kind of wonky, and the hair didn't seem quite like hair, so I tried to alleviate that.

Design-wise, there's not a lot to say other than that his shoes kind of look like tissue boxes.

Sorry if this is a little overwhelming, but it's best if I tell you things as they are. I suggest you go grab yourself some sword wielding poses as reference, and, well, just use references. A lot. Best of luck.
sorry for the time its because game maker stoped functioning because i...
and using ms paint simply wont fits me
anyways
[Image: KEnFvgB.png]
is this any better?
edit i didnt make this toon link sprite i just used for reference
It's better but the legs are in a pretty awkward position and I think his arms should be a bit shorter.

I also don't think you should just use the face from Iocus' edit, but rather make one yourself.
Pages: 1 2 3