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I made an idle animation with a gif to see how it looked animated.

[Image: NiP69hg.png]

[Image: vYGk3ls.gif]
I'm guessing the rubber legs is intentional? There's not much going on but it is interesting to look at so I don't want to stop you.
(06-23-2016, 10:57 PM)TheShyGuy Wrote: [ -> ]I'm guessing the rubber legs is intentional? There's not much going on but it is interesting to look at so I don't want to stop you.

No, they're not.

I'll fix them tomorrow.
Btw, if there isn't much change between a frame, then it's probably not necessary.
So I made two more idle animations.

[Image: zdI4P4K.gif]

[Image: tCVZ54e.gif]

The corresponding sprites:

[Image: iYzkGU1.png]

I like the second better, but, what do you guys think?
When you stand and bounce, how do you do it in real life? Do your knees really bend close to uhh 15-30 degrees with your feet flat or is it more of a "it's all in the toes" thing? Is the knee bend all that noticeable? What really suggests the bounce? Do you ever really stiffen at any point?

I like the bottom better, but they both still suffer from noodle legs, except now they're stiffer. For this animation so far, you probably don't even need 3 frames.
(06-25-2016, 12:57 AM)TheShyGuy Wrote: [ -> ]When you stand and bounce, how do you do it in real life? Do your knees really bend close to uhh 15-30 degrees with your feet flat or is it more of a "it's all in the toes" thing? Is the knee bend all that noticeable? What really suggests the bounce? Do you ever really stiffen at any point?

I like the bottom better, but they both still suffer from noodle legs, except now they're stiffer. For this animation so far, you probably don't even need 3 frames.

Maybe I could just have the arms bob up and down while the legs remain static?
I think you should go for a more exaggerated, ready-to-fight pose in general. Keep in mind that your character is facing off with someone ready to punch them in the face; they likely wouldn't be so relaxed. My advice would be to figure out what kind of personality your character has and do your best to communicate it through your animations. Don't make an animation just to fulfill a necessary animation, make it unique and memorable.
Maybe this will help.
I drew an idea I had for the pose.

[Image: llM14tg.png]
What did you use as a reference? Could you tell us about his personality so we know what you're aiming for?
(06-25-2016, 11:23 PM)TheShyGuy Wrote: [ -> ]What did you use as a reference? Could you tell us about his personality so we know what you're aiming for?

I used myself as reference. I do that a lot.

So as far as his personality goes:

He's calm, collected and rather friendly. He also enjoys making comics.

(Not the best, I know, but for a physical example, here's this page I made for my comic's second anniversary)

[Image: rYqB9DB.png]
Hmm alright. Let's see what you do with the pose. Make a few other experimental poses too.
(06-26-2016, 12:09 AM)TheShyGuy Wrote: [ -> ]Hmm alright. Let's see what you do with the pose. Make a few other experimental poses too.

I was thinking about having him wield a giant pencil like a sword or spear to show off the artist aspect of him.
Ooo alright. Let's see it.
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