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Greetings everyone.
For quite some time I've been looking to do some sprite rips of the Tetris variant "Magical Tetris Challenge featuring Mickey", preferably the N64 version (as I don't feel like setting up the PS1 version, and the MAME version is defective since it hides the play field).

However since Project 64 (my emu of choice for N64 games) takes screenshots as JPEGs and doesn't use proper 1:1 pixel-aspect ratio (complete with screenshots taken bleeding the colors), such kind of method for sprite-ripping wouldn't work.

My primary goal is to obtain the full set of block graphics for the Tetriminoes, Pentominos, Counter Pieces, and Overflow Pieces as viewed when they both drop onto a player's play field and when they lock into place.
I believe there's a graphics plugin for Project 64 that can dump textures as they're loaded. I forget the version, but I believe it's Rice's Video Plugin.
(04-19-2014, 05:29 AM)Dazz Wrote: [ -> ]I believe there's a graphics plugin for Project 64 that can dump textures as they're loaded. I forget the version, but I believe it's Rice's Video Plugin.
Yep, that would be it! I don't think the version matters, I think most of the versions would have it by default anyway.

Set up Rice's Video Plugin as the graphics plugin for Project64, then make sure the "Hide Advanced Options" is unchecked in the first window that pops up. If it is checked, then uncheck it, save the settings, and re-open it. In the bottom-right corner of the "Texture Filters" tab is an option that says "Dump textures to files". With that checked, everything that's shown in-game will be dumped into .BMP/.PNG files, which will be located in the plugin/texture_dump folder, with the game's internal name attached to it.

Thankfully the sprites for this game don't seem to be broken up into eleventy-billion pieces like a bunch of other N64 sprite-based games I've looked through (there's 64x64 chunks for mostly everything), so it should be fairly easy to find what you're looking for!
(04-19-2014, 05:54 AM)Random Talking Bush Wrote: [ -> ]Thankfully the sprites for this game don't seem to be broken up into eleventy-billion pieces like a bunch of other N64 sprite-based games I've looked through (there's 64x64 chunks for mostly everything), so it should be fairly easy to find what you're looking for!

Yea when I was ripping Bomberman Hero graphics, everything was in thin strips that I had to piece together. @___@

Those weren't even the actual 3D model textures, either. Those, boy, those suckers came out partially glitched up and you had to slide the one-pixel-thin strips in some friggin' crazy manner to get them to look right. I was having Peardian help me with that but man, that stuff just fries your mind.
Thanks guys. Hopefully later on I'll come up with a few results if everything goes successfully.

EDIT: Turns out I'm having a few problems. I can run it just fine with the required plugins, but when I try to view the dumped files themselves, the Texture Dumps folder doesn't appear. In the situations where I open/save other files, it does appear but with a red-orange lock.