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Full Version: Trying to rip from Cartoon Network Racing (PS2)
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I'm currently trying to rip models from the PS2 version of Cartoon Network Racing. One of the models I've ripped so far is Courage, but when I tried importing him, he came out like this in Metasequoia (I'm too cheap to afford 3Ds Max TT~TT)

[Image: corage_rip_by_gheibaikonstrips-d7ct8zi.jpg]

Any alt. ways or easier ways to fix this, even in Meta?
It seems that the normal is not correct.

I don't know how did you rip the model, but this problem is most likely caused by not correctly converting a triangle strip to a triangle list.

You can refer to Wiki: Triangle strip.It says, every even-numbered triangle should be reversed.