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Still waiting for either of Rogue's swords
Hi there. I found a way to rip Rogues sword. but the uv coordinates are lost that way.( I'm using v2 of the nsbmd viewer with hijack gl)

So it's some remaking the UVs of it.

As for the list of the uploaded models, I'll do it when the Batch is uploaded and accepted. Had not yet the time for it because of work.
Hi there. Finally I got to upload a part of the batch already. Well ok it's not quite the "scheduled batch" I was talking about, but an additional few models. Namely the 3D models from Megaman Battle Network 5 DS. With the exception of Protoman, whose model was heavily deformed, the rest has been submitted and are pending for approval.

I also submitted Rogues sword Laplace yesterday which is already approved. ( It was approved about 10 minutes after submission)

Funny how there were two versions of the same model in SF3 and how I could only get the sword properly on the second one.

As for the other batch: I'll submit the Star Force ones for sure by today in the evening( some time between 7pm and 9pm UTC+1)

On a side note: I've put recreating the UVs of Rogues SF2 sword on hold for now.
Awesome
(03-26-2014, 09:04 PM)KurainoOni Wrote: [ -> ]Hi there. Finally I got to upload a part of the batch already. Well ok it's not quite the "scheduled batch" I was talking about, but an additional few models. Namely the 3D models from Megaman Battle Network 5 DS. With the exception of Protoman, whose model was heavily deformed, the rest has been submitted and are pending for approval.

I also submitted Rogues sword Laplace yesterday which is already approved. ( It was approved about 10 minutes after submission)

Funny how there were two versions of the same model in SF3 and how I could only get the sword properly on the second one.

As for the other batch: I'll submit the Star Force ones for sure by today in the evening( some time between 7pm and 9pm UTC+1)

On a side note: I've put recreating the UVs of Rogues SF2 sword on hold for now.

KICK-ASS!

I've loved those models from that game/Heck it gives me Bass-Soul MegaMan which is amazing.
Ok I've now finished uploading this batch. A whole 34 models were submitted and are currently Pending.

Digimon Adventure:
- Koromon
- Greymon
- MetalGreymon
- SkullGreymon
- WarGreymon
- ShineGreymon
- Punimon
- Tsunomon
- WereGarurumon
- MetalGarurumon
- Yokomon
- Phoenixmon
- Nyaromon
- Salamon
- Ophanimon
- Veemon
- Magnamon
- Guilmon
- Huckmon

Digimon World ReBig Grinigitize:
- none ( Dorumon's geometry section seems to be packaged somehow)

Megaman Star Force:
- Taurus Fire
- Queen Ophiuka
- Wolf Woods
- ACDC Town
- BN Battle Stage
- Megaman.EXE

Megaman Star Force 3:
- Finalized Noise Black Ace
- Finalized Noise Red Joker
- Rogue Noise
- Laplace

Megaman Battle Network 5: Double Team DS:
- Megaman.EXE
- Bass Cross ( Gold)
- Bass Cross ( Silver)
- Sol Cross
- Colonel.EXE

Images will follow.

PS: Is there the possibility to withdraw pending submissions? If not, I'd like to withdraw the IDs 1293( reason: I've included the GMO instead of the DAE), 1294( see 1293) and 1306( reason: wrong model and icons). Thanks in advance.
How long does it take to get approved?
I'd say it depends on when the staff had time to take a look at the submissions. So it's hard to say for sure. Sometimes it doesn't even take 10 minutes for a submission to get approved ( as it was with Laplace) and some times it takes about a week, or even longer.

I'd suggest following the twitter account from tMRUpdates so you'll see if they got accepted. Thats the reason the vg-resource has created these twitter accounts after all.
I finally found the time to update the first post with all the images and links to the models.

The rest of the images will follow up, as soon as this batch was accepted.

A small note of inactivity: I'll take my vacations starting next monday until the 17th april. So during that time I won't be able to respond to your questions.

edit: the models are now approved. The ones that were rejected have been fixed and resubmitted. Hopefully they'll pass this time. I've also resubmitted updated versions of some models, where there were more of the same Texture.
The Resubmission affects:
- Megaman.EXE ( both the BN5 and the SF1 ones; fixed duplicate Textures)
- Colonel.EXE ( fixed Texture Path, fixed duplicate Texture)*
- Sol Cross ( same as Colonel)*
- ACDC Town ( same as Megaman)
- Rogue Noise ( same as Megaman)
- Finalized Noises ( both; same as Colonel)*
- Yokomon ( fixed UVs)*

The ones marked with a "*" were rejected
Hey KurainoOni, Can I trouble you to rip the model of that Noise sword Black Ace uses in Black End Galaxy?
Hi there,

It's been some time, right? So here are some news:

- I'm now able to rebuild the bone rigs from some NSBMD files

- A huge amount of Starforce 3 Models are somewhat broken( 200 so far, more to be expected). It seems to be, that some values in those files weren't encrypted correctly. Unless I can fix them up, I can't continue to rip from SF3. ( The noise changes from Megaman seem to be working, though)

- I've started ripping from a new game( that isn't on tMR yet). I'll give you a hint: my latest upload is related to it in some way. It is for the PSP. I'll take requests for this game.

- I've started ripping from Hatsune Miku Project Diva Extend. I'll take requests on this game as well. Four models have been submitted so far, three of which include a hint to the game above. The models are still pending approval.

- I won't take requests on the other games.
How is the UV work on Rogue's SF2 sword going so far?
(05-30-2014, 10:07 PM)kinlyki Wrote: [ -> ]How is the UV work on Rogue's SF2 sword going so far?

The same as before. But if you want, you can try fix it yourself. The file is here.

Edit: Where should I put Models from DLCs if the DLC was for Project Diva 2, but useable in Project Diva extend? Should I submit them to Project Diva 2 or Project Diva extend?
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