The VG Resource

Full Version: Mahou Shoujo Tellis-Chan
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Can't say anything about the legs, but think about the limitations and intended style for these sprite/animations before you critique.
It'd be pretty difficult to give the hair bounciness with the size and limit on colors that doesn't look incredibly weird, and the scarf's animation style fits the animation if you ask me.
I'm aware of the size and color limit, but even with those in place, there's room for smoother, less stiff animation here. This is a 16x24 sprite; you can still get the same sort of smoothness I mentioned in a 16x16 sprite. Of course, whether or not Gors decides to make the animation smoother is totally up to him.
I have a feeling some of the stiffness is intended, as you used to see it on a lot of gameboy games back in the day.
that is due to 'tile recycling', that way I only have two different head tiles for each animation, and the body uses up 3 different tiles. It relies on optical illusion to create the second step; notice that none of the anims completes the steps (except the up/down animations that have 2 frames for the body).

I could tweak them but that would ruin the tiling. it's not that they are really important though seeing that this isn't a real GB game..
(01-22-2014, 10:55 AM)Gors Wrote: [ -> ][Image: c4e56d158ab52d6c0d122406e868010b.png]

ill fix the cape for that animation; meanwhile, i did two sengi~s, which one do you prefer?

Bottom; the top one reminds me too much of Jynx...
ahahaah really? my sister and i prefer the top one because the bottom one looks really pale, i'll see what others think about it though
On the bottom one, the bottom right sprite of that grouping looks totally kvlt and part of a super brootul Black Metal band.
(01-22-2014, 10:55 AM)Gors Wrote: [ -> ][Image: c4e56d158ab52d6c0d122406e868010b.png]

ill fix the cape for that animation; meanwhile, i did two sengi~s, which one do you prefer?

I-I was actually talking about her portrait since I didn't mind the sprite, but when you but them side by side like that, the original DOES look really ganguro, ahahah
(To be honest though, I prefer the overworld version as it is, but if you can put the portrait to the correct colors I think it'd look better...)
I prefer the top one
because then the hair stands out from her clothes, especially on the back frames.
also the face kind of reads differently
Even though Viper was referring to the portrait, I prefer the bottom after seeing what he said about the color difference because they both apply. Isn't there one more shade of grey you could use though? Or does that not apply to the OW sprites? Because it could work if you made the hair the darkest grey, her skin the next grey, and her clothes (the orange parts) the lightest grey.

Just my opinion though, ignore me if I'm missing some limitation.
He wouldn't be able to because of the 4 colors per sprite limit. Since it's a sprite, one of those has to be transparent. Black is used for the outline, so that leaves only two shades of gray.
[Image: ITRY5ab.gif]
[Image: 1a743e13110146092564c99715babd04.gif]
[Image: V9sFy27.gif]

made it a lot better
Pages: 1 2 3 4 5