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The Legend of Zelda

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I was already working with these restrictions, except with color and not game recreations, so all it took was some black and white-ification and Zelda injection.
WIP, Mario & Luigi: Superstar Saga. This inspired me to do it.
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(Image I tried to replicate)

Yeah yeah, I'm a lazy butt for editing SML2's Mario sprites but whatever.
Since the 5th entry has shown up, you have TWO more days to send in your mockup!

DEADLINE: 21st january

OBS: if you want, you can make more mockups of the same game,in different places and characters! The more you can make it look like a real game, the better!
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I'm still deciding on where to put the vault hunter, but this is what I've got so far. I'm basing it on Borderlands 1.
You've seen Super Smash Bros. for Wii U and Super Smash Bros. for 3DS...

But now, it's Super Smash Bros. for GameGors!

[Image: Smash.png]
(01-19-2014, 07:38 PM)Neweegee Wrote: [ -> ]You've seen Super Smash Bros. for Wii U and Super Smash Bros. for 3DS...

But now, it's Super Smash Bros. for GameGors!

[Image: Smash.png]

This would be really awesome actually, a simplified Super Smash Bros, but with custom characters of the forums, and if you want your character in, it's up to you yourself. Yeah we have TFR, but what if we took it a step further into something like this?
Wouldn't it be a step back? In the simplified sense, yeah its a step forward, I can see that but...?

-Support either way
In terms of simplification, I'd call it a step forward to that.
Mario and Luigi: SuperGors Saga
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I would so play that~ The only thing I could see that might be a problem is, because of space there, the max HP might have to be 99, instead of 999 XD. Unless you swapped the locations of Fire Power and HP...
(01-19-2014, 08:53 PM)Gwen Wrote: [ -> ]In terms of simplification, I'd call it a step forward to that.

Now that I thought about it a bit more, tSR game projects don't need simpler sprites. There are plenty of good spriters here, so that's not really an issue. However, there aren't many game programmers that I often see over at the gamedev forum besides Phaze, Kitsu, Ploaj, and Hoeloe. Maybe you guys need to simplify the game, not the art.

I wasn't really here for the big game projects, but it seems like what killed them wasn't on the spriting side, but the (solo) programmer's side. They weren't stepping their game up. This isn't to bash on anyone, it's just what I realized as I read through tFR and the smash bros project.
My whole basis for the simplification thing was that it'd be a fun, quick, simple, little project for everybody, not necessarily that the projects now are too difficult art wise. Those projects have the team for them, I was just thinking it'd be a fun little thing.
Ahh I see, that makes more sense. I can easily see that happening.
There's a Game gors on my lawn.
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Can you make a mockup of more than one game?
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