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I hope I'm posting this thread in the right place.

Hey there fellow spriters and...um, girl spriters! Since I have nothing productive to do today I decided to go ahead and rip the enemy sprites from levels 1 and 2 of Sonic Blast Man for the SNESBig Grin So far, I've been able to rip the data for the enemies, but I'm having a little trouble assembling the tiles.
Here's the data for stage 1's enemies:
[Image: fp2r.png]
If anyone can help me assemble these sprites, I'd be very grateful.
Oh yeah, and a big thank-you to Daemoth for their tutorial on how to rip SNES Sprites; that really helped me out in the long run.
EDIT: Fixed the image
We can't see them...
(11-22-2013, 05:08 PM)Neon Streak Wrote: [ -> ]Oh yeah, and a big thank-you to Daemoth for their tutorial on how to rip SNES Sprites; that really helped me out in the long run.
Glad it could help you mate Wink And as Dazz said, your picture dont show up. Personnaly, i use http://imageshack.us/ to host my pic.
Try hosting it on imgur instead of DeviantArt. :p
(11-27-2013, 04:16 AM)Dazz Wrote: [ -> ]We can't see them...

Whoops! Sorry, let me fix that.
EDIT: Dammit! It didn't work! And the image URL is from ImageShack, too.
I just don't know what went wrongSad
(11-27-2013, 09:26 PM)Neon Streak Wrote: [ -> ]Whoops! Sorry, let me fix that.
EDIT: Dammit! It didn't work! And the image URL is from ImageShack, too.
I just don't know what went wrongSad
Did you take the link labelled as "Direct Link" ?
(11-27-2013, 09:33 PM)daemoth Wrote: [ -> ]
(11-27-2013, 09:26 PM)Neon Streak Wrote: [ -> ]Whoops! Sorry, let me fix that.
EDIT: Dammit! It didn't work! And the image URL is from ImageShack, too.
I just don't know what went wrongSad
Did you take the link labelled as "Direct Link" ?

I got it working now. Thanks!Big Grin
(11-22-2013, 05:08 PM)Neon Streak Wrote: [ -> ][Image: fp2r.png]

Well, there are quite a number of sprite and assembling sprites from the rom ( i guess those sprites are from the rom) is probably the most tedious and hardest way to rip sprites. So i would suggest that you get what you can from the ram with vsnes ( the second way in my tuto.) cause its way more easy. After that, if you know that youre missing a frame or a sprite, you can always go through the rom to find it.
They are indeed from the ROM(The Japanese version, in fact.), Daemoth; good eyes. And I ripped them via vSNES and everything-it's just that I don't know which tile goes where and which of them are recycled for other animations, that's all.Tongue
(11-27-2013, 10:08 PM)Neon Streak Wrote: [ -> ]They are indeed from the ROM(The Japanese version, in fact.), Daemoth; good eyes. And I ripped them via vSNES and everything-it's just that I don't know which tile goes where and which of them are recycled for other animations, that's all.Tongue
Unless you perfectly know the game, its next to impossible to assemble them like this.
Also, since you loaded all those sprites in one big chunk, the same palette is applied to all of them. And its very unlikely that they all use the same palette.