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Well, my computer's cord broke, so until I have a new one, I can't get my new sprites online. Updates that I will post when I can:

Fixed Midi's arm and Shacklebolt's running cycle.
Pikachu's body looks less blocky.
New poses for Trey and Rift.
Platform prototypes for other ponies.
Riolu prototype.
Additional overworld furniture.
Equestrian house and Golden Oaks library.

I tried to fix the shading issue McMaxxis mentioned, but I can't get the pony overworld sprites to look right without them looking flat, and I hate the flat look, so I'm gonna stick with (in my opinion) the lesser evil and leave them as they are.
You poor guy… I would be devastated, too, if my computer ever broke. Still, hope you hang in there, Midi, and I'm dying to see what new sprites you have in store!

By the way, are you up to working on more of my sprites again? You did a great job with the Goomba walk and I was hoping you would figure out the advice Kami gave me.
Well, I got Aseprite working on Pandora, thanks to one of the guys at the Pandora boards, so I've done some pixel art with it. It works well, but it is rather slow, and I'm still used to MS Paint XP. Still, I can sprite again until my PC gets back online. So here's what I did:

[Image: bqQmQ1N.png]
The pikachu fix I mentioned earlier, redone.

[Image: eSwGVhF.png]
Fixed my goomba sprite a bit.

Now here's some old stuff.
[Image: oE7658T.png]
A mockup of Kyrodian Legends gameplay.

[Image: 91D1xUm.png]
Test of a higher-resolution overworld sprite.

In response to E-Man, oh, so he calls himself God? Pretentious priiiick! XD Sorry, I had to. Aywho, Iall do what I can, but I make no promises. Doing my smaller sprites is already kind of difficult on a 4.25" screen.
(11-12-2013, 09:59 AM)Midi Wrote: [ -> ]In response to E-Man, oh, so he calls himself God? Pretentious priiiick! XD Sorry, I had to. Aywho, Iall do what I can, but I make no promises. Doing my smaller sprites is already kind of difficult on a 4.25" screen.

Hm? What was that all about? Is the a reference to something?

Aw well! Anyway, I got some more advice in my sprite topic, so how about you go over there when you get the chance? The, we can talk further on how to improve my sprites, friend.
(11-12-2013, 10:10 AM)E-Man Wrote: [ -> ]
(11-12-2013, 09:59 AM)Midi Wrote: [ -> ]In response to E-Man, oh, so he calls himself God? Pretentious priiiick! XD Sorry, I had to.

Hm? What was that all about? Is the a reference to something?

Kami is Japanese and can mean God.
Ah! That makes sense!

To be fair, though, I was actually referring to a user who has that name. Still, the reference is pretty funny.
.. So was Midi, which is why he referenced that.
… Whatever, Gwen.

Anyway, Midi, The sprites you have there a good, but if you're planning on upscaling your sprites, might I suggest you also apply more details when you increase the size by 200% or 300%? That awl, the sprites will look good and not so pixilated.
(11-12-2013, 04:07 PM)E-Man Wrote: [ -> ]… Whatever, Gwen.

Anyway, Midi, The sprites you have there a good, but if you're planning on upscaling your sprites, might I suggest you also apply more details when you increase the size by 200% or 300%? That awl, the sprites will look good and not so pixilated.

....*blinks* Um, actually, Gwen hit the nail on the head, there.

And the upscale is just to see the sprites better, since they're tiny, so of course it looks pixelated.

Back to KL stuff, here's what I have so far of Trey's field sprites:
[Image: c9M64bU.png]
Well, I did the idle animation for Trey, but something doesn't seem right about it. I can't put my finger on it. What do you guys think?
[Image: wkiDcxH.gif]
OK, so first, we've got a sprite I did for my friend Hazel:
[Image: LxSDsNM.gif]
[Image: oy9hrtL.png]

Next a font I made for floating text.
[Image: Wf0Bzfk.png]

Lastly, a WIP of Shacklebolt's overworld sprite.
[Image: rv554ya.png]
Nice sprites! Did you intended to make Hazel like a little like a third gen Pokémon over world sprite, though?
Yes. FR/LG to be exact. any feedback on Trey, though?
This guy, right?
[Image: wkiDcxH.gif]

The only thing I would mention is to add more frames to make his animation smoother.
Hi Midi, nice to meet you!

I saw all the posts here, and I think you're doing a great job! I really like your ideas and your work that you show here.

I have some feedback on Trey, I'm still new to the spriting scene, but, could it be that his right leg (the one we see on our left) is coming out a bit too much? It sort of looks like his legs are pointing in opposite directions. Also, his left knee (the one on our right) seems to be bending a little too low. I wonder how it will look if you place his knee a little higher..

I remember this from school, on average the length from the pelvis to the knee is roughly the same as the knee to the ankle. This is what Im talking about( I didnt draw this):

[Image: fa7610c1f3b8c27c2d3048af07d6db36.jpg]
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