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Full Version: Megaman/Rockman 8 De-make
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I'm still trying to get TiledGGD to work! It froze my computer last time.
Do you have Microsoft .NET Framework 2.0, 3.0, 3.5, or 4.0 (forgot which one is needed) installed?
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I'll be ripping the bosses (except Wily), so you guys feel free to rip anything else.
Deathbringer, no, I don't think so. :/
Magma Dragoon, hooray! Fantastic job! Big Grin
I normally wouldn't mention this but I feel I should in case anyone wonders: I changed the naming on the second sheet and icon, as well as the game, because once again my OCD was acting up. Blank
OCD? What do you mean?
I mean that seeing "Mega Man" spelled together as "Megaman" and similar bothers me, so I usually change it on the site.
I know it's been used by Capcom before, but I know it's meant to be spaced out cause I go by the games' usage too. It's spaced in the games.
You don't have to change how you do it, just saying I change them myself to suit the site better.
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"It's just a kid, don't make me laugh!"
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That was incredibly fast. Awesome job!
We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.
Does Megaman himself have any new poses for this version?
(08-27-2013, 08:34 AM)Ton Wrote: [ -> ]We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.

Probably because the Robot Masters are impossible to rip with Vram.

(08-27-2013, 11:04 AM)A.J. Nitro Wrote: [ -> ]Does Megaman himself have any new poses for this version?

Yes, he has custom poses for Thunder Claw and Flame Sword.

One more sheet:

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