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It's THAT easy to become champion. All you have to do is do a ton of walking. Has anyone else known about this in Crystal?
This doesn't warrant it's own thread Nervous
Why not? There's plenty we could talk about here. For starters, what kind of logic is this? So, all you have to do is walk to a trainer, challenge them with no Pokemon, and therefore you win by default?

If you try to do one of the same on the Gen I game, you end up breaking it pretty bad. Extended health bars, glitch Pokemon, etc.

If you do it on a Gen 3 game and beyond, you send out a ? Pokemon. As soon as you try to assign it a command or run, you black out.

It can also serve as a general purpose walk-through walls/no Pokemon thread, to post findings and what sort of chaos it brings.

Another instance where this is crazy is Nurse Joy. If you attempted to have Nurse Joy heal your party, she places Pokemon infinitely, and in the Gen I games, ends up remodeling the Pokemon Center.



Instead of complaining about what does or doesn't constitute a thread, let's actually make it an active discussion instead, shall we? Great \ o /!
No there's not really, you posted a fucking video, WELL AINT THAT NEAT, you're posting a little known fact as if it's some groundbreaking discovery, some little known fact that goes against the purpose of the game itself, so who gives a flying fuck? Who would honestly play the game like that? It wouldn't be enjoyable at all, I mean that's all there is to say. It's a nifty little error in the game for those who purposely don't want to have a good time.
This could have easily gone into the gaming lounge, where people could comment on it, and that's it, because that's all there is to do. Instead, you shovel new threads that serve a purpose for two whole seconds down people's throats.
Enough is enough, learn to pick and choose what merits deeper discussion and what's a trivial little fact that's neat to gawk at for two seconds, and then move on.
I'm sorry I sound like an ass, but it's getting extremely tiring, and you were doing so good for a while at not creating pointless threads.
(08-13-2013, 10:03 PM)Radular Raptor Wrote: [ -> ]No there's not really, you posted a fucking video, WELL AINT THAT NEAT, you're posting a little known fact as if it's some groundbreaking discovery, some little known fact that goes against the purpose of the game itself, so who gives a flying fuck? Who would honestly play the game like that? It wouldn't be enjoyable at all, I mean that's all there is to say. It's a nifty little error in the game for those who purposely don't want to have a good time.
That's where you're wrong my hasty friend~ There are plenty of people, myself included, who like to find out what happens if you go off the rails. Obviously, most of us aren't going to do it the first time playing the game; usually it takes a couple of playthroughs to know the ins and outs, before you try to start breaking the game. It's interesting to see what sort of things can happen if things were to play out differently. Sometimes, programmers even include a little something for people who do otherwise, such as the aforementioned Crystal (failsafe of having no Pokemon is, you automatically win!). It's also useful to find things that would otherwise be useful for speedrunning a game.

Pokemon Gen I games have plenty of these sort of glitches that you could use to skip around. For example, there's the save stepping glitch that you can use to skip past the Youngster who takes you to go see Brock when you attempt to pass his line of vision. If you perform it correctly, you can completely bypass him and continue down route 3,. Useful for those people who started with Charmander, and don't want to tank their way through Brock's Gym.

http://www.youtube.com/watch?v=IL3dt06QpgI

I believe the same glitch can skip you pass the guards on Victory Road.

There's also a legit way to walk through walls in Gen I, through the use of the Safari Zone. Doing the save stepping glitch, you get your way outside of the Safari Zone while you're still considered inside, and walk 499 steps. Make the 500 step be that of the location of a ledge you'd normally jump down, and the PA will call the player back while they're in midair. Congratulations! You can now walk through walls~
I don't think this needs a thread... just post this kind of thing in gaming lounge or whatever
I'm sorry Radular Raptor, but relax man. It's no big deal. I've never been too fond of the whole attitude this place has had towards making topics. I've seen topics sillier than this get made and everyone thought it was alright.

I don't see this causing any problems. We can just simply turn this into the PokeGlitch and Hacks Thread.
and thats where you are wrong again

because we SHOULDN'T /TURN/ a thread to our liking; it should already be useable since the start. And the start is what? A single error in the game. Literally deserves no more than one or two comments as max.

well, doing it anyway. Koh, for fuck's sake, learn how to utilize the threads in an optimal way.
Well on other forums I go to someone can start a topic about something small and then it usually evolves into something bigger.
(08-13-2013, 10:45 PM)Koopaul Wrote: [ -> ]Well on other forums I go to someone can start a topic about something small and then it usually evolves into something bigger.
This is what I'm used to as well. Many other places just post a thread "X about Y," and the discussion evolves from just X about Y, to how X affects Y, and other approaches. I don't know why people make it sound completely impossible to do here, when it's the norm elsewhere. That said, let's continue on!

Pokemon Crystal has it's own Missing No. All you have to do is walk behind the counter, with Walk Through Walls, in Olivine City's Mart.

http://www.youtube.com/watch?v=8Q5Xf5Du5...lpage&t=83

I'm curious to know if you can trade that in a time machine if you catch it...or if it can lay eggs. I've yet to try.
What I find much more interesting about the Red/Blue version MissingNo is the fact that, although it has a prerequisite, all steps taken to initiate it are totally normal things. Talking to the old man, surfing around, etc aren't game breaking aspects in their own right, but somehow it causes incredible things to happen.

Walking through a wall seems just... like it doesn't get the point of why MissingNo was interesting. How did you walk through the walls anyway, a glitch or a cheat device? If it was a cheat device then it falls REALLY short of the original MissingNo.
(08-13-2013, 10:58 PM)TomGuycott Wrote: [ -> ]What I find much more interesting about the Red/Blue version MissingNo is the fact that, although it has a prerequisite, all steps taken to initiate it are totally normal things. Talking to the old man, surfing around, etc aren't game breaking aspects in their own right, but somehow it causes incredible things to happen.

Walking through a wall seems just... like it doesn't get the point of why MissingNo was interesting. How did you walk through the walls anyway, a glitch or a cheat device? If it was a cheat device then it falls REALLY short of the original MissingNo.

I've heard there was a way to walk through walls legitly in game, just like there is on R/B/G/Y, but I'm unaware of how to do it. I just used the walk through walls code to save time. There must be a different way to activate it though, since there was no Safari Zone in the Gen II games, though it was planned. I know the MissingNo in the Gen I games was far more approachable; I guess they were really trying to cover it up after that point. It's just a >LOT< easier to break the Gen I games, since they were the first, after all.
For the sake of actually posting a glitch in this thread, do this in Crystal:

Talk to the machop in vermillion
Use the coin case
Reset

Lugia will be lit up on the title screen and is no longer a silhouette. This glitch happened to me while I was fucking around with my equipement out of boredom :/
(08-15-2013, 08:23 PM)Candel Wrote: [ -> ]For the sake of actually posting a glitch in this thread, do this in Crystal:

Talk to the machop in vermillion
Use the coin case
Reset

Lugia will be lit up on the title screen and is no longer a silhouette. This glitch happened to me while I was fucking around with my equipement out of boredom :/
Just did that on my actual cartridge, and wow. Is this supposed to be some sort of easter egg? By that point in the game, you've more than likely already ventured through the Whirl Islands and captured it anyway, so the silhouette would no longer be a surprise XD.

Speaking of, there's an interesting glitch that can only be done with perfect timing of powering off while the game is saving.

http://www.youtube.com/watch?v=qDrBEST48_I

Ever wanted to be a Blue Gold or a Red Crystal? Just follow those steps, and there you go~ Trainer Customization existed in Pokemon before the upcoming Gen 6 games apparently, lol.
Only glitch I can think of that hasn't been said in in B2/W2. If you go to Pokestar Studios, theres a tree that you can surf on. It's not much but it's still kinda neat.