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http://dl.dropboxusercontent.com/u/66564653/MG000.zip
http://dl.dropboxusercontent.com/u/66564653/MG001.zip

These look like BRRES. This game FOR SURE uses .MDL0 models. My problem is I need to get them out of these .FBC files. Does anybody know if any other games use a format similar to this, and if there's an extraction tool?

http://puu.sh/3mopj.png

http://puu.sh/3mopS.png

These do not open with any brres tools.
Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.
When everything else fails, do a memory dump.
(06-23-2013, 09:51 AM)Friedslick6 Wrote: [ -> ]Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.

Just tried that, didn't get anything.


(06-23-2013, 10:25 AM)Random Talking Bush Wrote: [ -> ]When everything else fails, do a memory dump.

How do I do this?
(06-23-2013, 10:42 AM)HellFire2345 Wrote: [ -> ]How do I do this?
Get to a specific spot while emulating it in Dolphin, and then dump Dolphin's memory. I'd recommend Process Explorer, you can dump memory through it easily.

Then you do the boring stuff -- searching through said dump for the "BRES" entries.
Okay well I managed to dump the process and rip the BRRES files BUT the model I am trying to rip is not showing up correctly and I can only get the skeleton, textures, and animations - no actual geometry. Also, most of the other models in the game are like this as well.

https://dl.dropboxusercontent.com/u/6656...uchi.brres

Edit: I can view the model in brawlbox, but I can't get the skeleton, and the export options aren't exactly great.
Ah, it's one of those "Version 8" models which are kinda strangely set up. Regardless, here's a quick DAE to FBX conversion from BrawlBox.

http://www.mediafire.com/?053so2lb2819m3i
I have an issue though. I had already converted him to FBX previously, however the skeleton was not rigged to the model (this is one of the major reasons I want to rip him like this, otherwise I could just rig him myself and it would be crappy).

I do not have 3DS max (I am downloading it now to see if it will work)

(also I just changed my name and avatar)

Turns out, 3DS Max did work successfully. This is gonna be tedious to get every single model.

[Image: 3mHIi.png]
maybe you should test out a couple more models and start up a ripping project detailing how to rip them?
Yeah, I actually considered a "Version 8" Model Ripping tutorial. It's really complicated so a tutorial would probably help. I know there's a bomberman game for wii that someone had my exact problem with that apparently uses the same kinds of models, so I'm sure there's more games too.

I will write it up today after classes
(06-23-2013, 03:42 PM)Random Talking Bush Wrote: [ -> ]DAE to FBX conversion

What did you use to convert it to FBX? All my export options in brawlbox are PMD and DAE.
(06-24-2013, 07:23 PM)Miles56 Wrote: [ -> ]
(06-23-2013, 03:42 PM)Random Talking Bush Wrote: [ -> ]DAE to FBX conversion

What did you use to convert it to FBX? All my export options in brawlbox are PMD and DAE.
I just imported the model's DAE file into 3DS Max (using the 2011.3.1 DAE plugin version), then resized it and re-exported it as an FBX. Simple as that.