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This probably won't be updated a lot... But I'll post my sprites here when I want to.-

-Dog head

[Image: TN44AXN.png]
Here are a few quick things I noticed:
There's a lot of pillow shading going on and each value for the colors are too similar to each other. I'd definitely increase the contrast of those shades and maybe liven up the color scheme a bit. I noticed that some of the linework is a little bit jaggy, too.
(06-20-2013, 10:03 PM)Sketchasaurus Wrote: [ -> ]Here are a few quick things I noticed:
There's a lot of pillow shading going on and each value for the colors are too similar to each other. I'd definitely increase the contrast of those shades and maybe liven up the color scheme a bit. I noticed that some of the linework is a little bit jaggy, too.

I see. I'll edit right now!

EDIT: Better?

[Image: ENcGcmr.png]

I've revamped my cat sprite.

[Image: FWg9UDg.png]
Sorry if I bumped the topic.

So I did a tileset.

[Image: 3Aq8z8q.png]

Any criticism wanted.
You have an awful lot of banding and pillowing going on there, It really hurts the texture of the tiles.

Speaking of texture, what exactly are you going for here? Everything looks kind of glossed or shiny- is that
dirt or a mound of chocolate?

As for Tiling, it's decent, but maybe break up those big blobs of, dirt?, to eliminate the obvious tiling.

Your still learning, and it takes practice, but you are getting better, be it marginally.
I made the rocks smaller. I don't know if this is better or worse.

[Image: IGA7IfA.png]

I made three different versions for different reasons.
the banding is strong in this one

but i'll be honest and say that those tiles aren't bad, they're like, Genesis game-worthy. Just do away with some of the banding and jaggy lines on the grass.