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Full Version: What are you doing with ripped models?
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(04-13-2012, 02:54 PM)valforwing Wrote: [ -> ]here's a picture (no gimp used)

if that was rendered in 3ds max (the paint shader tipped me off) there is a much better method you could be using Tongue if not, ignore me
BTW How is the T-pose guide going on?
(04-13-2012, 05:38 PM)alexmach1 Wrote: [ -> ]
(04-13-2012, 02:54 PM)valforwing Wrote: [ -> ]here's a picture (no gimp used)

if that was rendered in 3ds max (the paint shader tipped me off) there is a much better method you could be using Tongue if not, ignore me

Made with Blender and Gimp. Smile

[Image: Pic-1.png]
Wait, that's a 3d model!? That looks TOTALLY AWESOME!
sweet!
and no it's not rendered in 3DS max.....it's actually rendered in a freeware animation program called MikuMikuDance.

my new computer for some odd reason won't record the animation video as well as my old computer did. and whenever I try to take a picture useing the save picture option on my computer the picture comes out shrunk. so what I do is save everything and hit play to clear all of the HUD stuff off the screen and have it loop on one frame. then I open up the snipping tool to get a picture. it's quicker and the pictures come out still looking normal.

see right now im working on rigging the vehicle mode of Optimus Prime
[Image: my_bad__by_valforwing-d4w5ngv.png]
I'll i've managed to rig so far is the trailer, so that it can be shrunk away to conceal it, or poped off or just turned. But I plan on rigging it so that the doors on the cab can be opened....there is an inside to the cab but just no seats. are there any car models you guys have seen that have seats that would look well inside an 18 wheeler? I'm also going to make the windows semi transparent so that you can see inside. I'm gona leave out the steering wheel, no one's gona be driveing this car.
(04-13-2012, 04:45 PM)thegameexplorer Wrote: [ -> ]Me, but I'm rather experimenting with it from time to time. I even made a video of a stage I ripped from SADX that I was working on.
(04-13-2012, 08:01 AM)BlueBlur97 Wrote: [ -> ]Does any one other than me use Blitz sonic?

HOT DAMN! You know how to rip and convert stages to the Blitz format??? I see you are using Sonic BGE... Hold on... I invite any pro at blitz sonic to my new thread. Come and disscuss!!!
Keep in mind that this is an old video and I fixed some things after that. It was merely just a test.
(04-15-2012, 01:26 PM)BlueBlur97 Wrote: [ -> ]
(04-13-2012, 04:45 PM)thegameexplorer Wrote: [ -> ]Me, but I'm rather experimenting with it from time to time. I even made a video of a stage I ripped from SADX that I was working on.
(04-13-2012, 08:01 AM)BlueBlur97 Wrote: [ -> ]Does any one other than me use Blitz sonic?

HOT DAMN! You know how to rip and convert stages to the Blitz format??? I see you are using Sonic BGE... Hold on... I invite any pro at blitz sonic to my new thread. Come and disscuss!!!

Damn! That's cool!
Rigged the Blood dragon finally
now only the common dragon and Elder remain (turns out ancient is just a pallet swap...which sucks because all of the dragons are pretty much the same mesh but either with elongated spikes, and different shaped heads...except for Alduin and Numinex)

because all of the dragons are almost pallet swaps of each other and there are only nine different dragons in the game. common, frost, elder, ancient, blood, skeletal, ohdaviing(species is Red dragon), paarthunax and alduin. all but alduin and the skelital dragon mesh's can have their textures swapped with only a tad bit of tweeking to make up for extra horns and eye ridges.

so to make MMD more interesting i've been doing pallet swaps with some of the meshes

Why do you always double post?
(04-16-2012, 08:43 AM)BlueBlur97 Wrote: [ -> ]Damn! That's cool!
Damn! That's cool!

wow I've gotten alot done in a few days.
That texture looks abit bland. Try giving it some detail like shading and metal scratches
which one's texture?


the transformers don't actually have textures outside of soundwave's glass cover on his tape deck, and the autobot logos on grimlock. they have metalic sph files that give them extra sheen.
the allspark cube has textures taken from the movie's 3D model, it also has the same sph file attatched to it. note it's not as shiny as grimlock though, textures kinda dilute the shiny factor alot.

i'm trying to make them more metal like in the film but still keep their G1 colors and iconic shapes.

I found Slag, Sludge and Snarl (only Slag is finished though)
[Image: grimlock_wip_3___slag_by_valforwing-d4wnuhr.png]

for some odd reason part of slag's tail is inverted...like you can see the inside from the outside.
I meant the textures of the Transformer. Sorry Tongue
(04-16-2012, 11:10 AM)thegameexplorer Wrote: [ -> ]Why do you always double post?
(04-16-2012, 08:43 AM)BlueBlur97 Wrote: [ -> ]Damn! That's cool!
Damn! That's cool!

My Internet connection is fast... But it resets alot and It usually resends the data. That's why.
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