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Full Version: Mega Man ZX - Items
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[Image: megamanzxitemsicon.png]

Like the subject says, this is all the items for Mega Man ZX, plus some
random related extras.

I included all the possible crane grab icons (and the crane itself), the
mobiles you get when getting a perfect boss kill (including their
animations), all the possible outfit color changes Aile can get, the
clam/pearl animation, the bouncy ball side quest and a frame of the
grass cutting side quest.

I don't actually think it's possible to capture the full grass cutting animation,
because it seems random. It could be random, flat rendered 3D, in which
case it's a no go.

I also included the water purifier containers and their blinky light
animations, however I did NOT include the water displacement animations
(when you hit them, the water kind of jiggles back and forth).

I also threw in Sardine's little toy, just for the hell of it.

As usual, credit is not needed...unless you're a tweenage muppet fawk
desperate for some meaningless, pathetic dribble of pseudo
accomplishment/recognition, 9 times out of 10 using the most generic,
ripped off, banally raped user name imaginable (like GokuNaruto69),
making the entire wanton gesture just ~that~ much more impotent and
meaningless. ^__^

PS - Image is a PNG which includes an alpha transparent layer with cutouts.

[Image: megamanzxitems.png]
Mmmm, forgot to mention, I'm working on Mega Man ZX - Advent right
now, but it's got a whole metric shit ton more stuffs in it. The stupid plant
sub quest alone is just freakin killing me... OY!

Seriously, havin to make like a half dozen save states for each gawd damn
plant type and then now I have to figure out how to make each one
grow...presuming each one even ~can~ grow. *sigh* The cacti was the
easiest so far, you just have to talk to it a bunch of times and it gets a
flower.

I'm ASSuming the robot plant and fake plant don't "grow" (or change) at
all. The robot plant was especially annoying though because it was
animated, with like a dozen freakin frames (plus repeat cycle).

Technically so far I've just taken hundreds of screen caps, they still need
separated from the background material and sorted/organized in some
manner. Although that shouldn't be ~too~ hard since I nixed out the
background layers on most of 'em.

I'm surprised this game doesn't have more material already archived, since
it's been out since 2007/8, plus it's got so much great base material in it,
especially as far as items and such.
tbh we don't really need all the descriptions with the items -- that's just the basic font and text boxes.
...eh, uploaded it anyways. it can always be updated later. I just want this off the list of unuploaded threads. Tongue