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Full Version: Sprite Ripping Project 6: 2013 Clean-Up
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Instead of uploading a ZIP, I'll just post the Ham-Ham games stuff in this spoiler. Here I was think I'd be able to completely rip every character in the game.
Woo-hoo, thanks, Tom! The first sheet from this project! Big Grin
Jungle no Ouja Tar-Chan:
- One sprite is missing
- One sprite needs vSNES
- Two or three animations are unclear

This was an old sheet from Yawackhary's quirky games project, after a time ripping I lost motivation to continue. Maybe I can do it this time.
Jungle no Ouja Tar-Chan (SNES)
[Image: ibtNxiTypt7oli.png]
http://i.minus.com/iBNWr1VQuUQmw.png

Whooo, I did it. And he missed more animations than I thought.
Got it! Big Grin
Ton you never checked out the Gameboy section or NES section or anything section to prepare for the next update. Tongue
I got the Gameboy stuff, didn't I?
[Image: 1N5sU]

Nope. Tongue
Weeeeeeeeelp.
(01-10-2013, 11:48 AM)Mighty Jetaku Wrote: [ -> ]Yes thanks Tonberry, I never got this finished.

[Image: Cell%20Jr..png]

Cell Jr. from DBZ: Super Butouden 2 for SNES. I have another unfinished rip but I already intend to finish it sometime this month. And as I said, once the missing sprites are obtained I'm willing to arrange it all and will obviously credit whoever helps.

I'll finish this one. It was for my ripping project, after all.
Woo-hoo!

PS- Jetters, most of that Gameboy stuff was up already and I'm really awesome at marking submitted topics.
@Belial: This is the latest version:
[Image: iiaXPObOX7UiF.png]

Jungle no Ouja Tar-Chan (SNES)
[Image: ibtNxiTypt7oli.png]
http://i.minus.com/iLIMMY85Q7PBh.png
Updated with recoloured sprites from the ending scene like on the Jane sheet.
Oh yea, I was arranging the sprites you gave me but set it off for later because I was not really feeling like it and had an inkling to sprite. cx
The sheets I saved are now up. Big Grin
I've got an incomplete sheet from the Fighting Games project:

http://i.imgur.com/qUNlM.png

Thor from MVC. It is just missing the lightning effects.

By the way, i also have some PSX-VRAM files that I haven't touched: two from those Capcom Generations compilations (namely 1942 and Exed Exes) which are basically straight arcade ports, and two from Sonic Wings Special (the select screen and the black submarine/flying battleship boss).
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